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Defeat The Vile 5' Step
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<blockquote data-quote="Nail" data-source="post: 2261146" data-attributes="member: 224"><p>Switching arguements again, eh? No problem. Bring it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p>Only on round one. After that there is no advantage for the reach weapon fighter. And given the requirement that he must make a 5-foot step back each round, he's almost certainly at a disadvantage.</p><p></p><p>Remember, the Greatsword Ftr must be next to the Reach Ftr to attack. So he get there, either by charging, move-action, tumbling, <em>teleporting</em>....whatever. For many of those ways, the Reach Ftr gets an AoO. Fair enough; that's the advantage of a Reach weapon.</p><p></p><p>When the Reach Ftr's turn comes up, he can 5-foot step away and full attack......and then the Greatsword Ftr can 5-foot step and full attack. From this round on, <em>the Reach Ftr will gain no more AoOs.</em> It's all 5-foot steps; and again, those aren't always possible.</p><p></p><p>In a typical combat, the Greatsword Ftr will out-damage a Reach Ftr on a full-attack basis. (At this stage the Reach Ftr wishes he could <em>Teleport</em> or <em>Fly</em>!) The Reach Ftr needs some way to keep not 5 feet, but <u>10 feet</u> between him and his opponent, to compensate for his opponent's ability to 5-foot step. In most cases, that ain't gonna happen.</p><p></p><p>Next!</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Nail, post: 2261146, member: 224"] Switching arguements again, eh? No problem. Bring it. :) :D Only on round one. After that there is no advantage for the reach weapon fighter. And given the requirement that he must make a 5-foot step back each round, he's almost certainly at a disadvantage. Remember, the Greatsword Ftr must be next to the Reach Ftr to attack. So he get there, either by charging, move-action, tumbling, [i]teleporting[/i]....whatever. For many of those ways, the Reach Ftr gets an AoO. Fair enough; that's the advantage of a Reach weapon. When the Reach Ftr's turn comes up, he can 5-foot step away and full attack......and then the Greatsword Ftr can 5-foot step and full attack. From this round on, [i]the Reach Ftr will gain no more AoOs.[/i] It's all 5-foot steps; and again, those aren't always possible. In a typical combat, the Greatsword Ftr will out-damage a Reach Ftr on a full-attack basis. (At this stage the Reach Ftr wishes he could [i]Teleport[/i] or [i]Fly[/i]!) The Reach Ftr needs some way to keep not 5 feet, but [u]10 feet[/u] between him and his opponent, to compensate for his opponent's ability to 5-foot step. In most cases, that ain't gonna happen. Next! ;) [/QUOTE]
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