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Defeated by puzzle - campaign over
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<blockquote data-quote="Funeris" data-source="post: 2217343" data-attributes="member: 22792"><p>Wow this thread is still going on. Guess I'll throw in my 2 coppers now.</p><p></p><p>All I envision is the following scenario:</p><p></p><p>A group of gamers approach a DM on a cliff. The only way across the cliff is a rickety old bridge. The players/characters have to answer a series of questions (riddles) to cross said bridge.</p><p></p><p>DM: WHAT is your name?!</p><p>PC: Sir Such-and Such</p><p>DM: WHAT is your quest?!</p><p>PC: To cross said bridge</p><p>DM: WHAT is your favorite color?!</p><p>PC: <Hesitates and all PCs get launched off the cliff into an endless chasm></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Personally, I think puzzles do have a place in DnD, D20, fantasy...whatever. But the specific types of puzzles we're talking about should only occur on occasion. Unless you're pursuing an NPC that is insane and just likes throwing puzzles around to slow the PCs down. Most NPCs in a world wouldn't waste the time to create puzzle after puzzle after puzzle after....</p><p></p><p>However, some puzzles (IMHO) can be incorporated into RPing. For instance, a murder mystery. Its a puzzle, believe it or not. Its just a puzzle that's also a plot. And yes, there is only one answer but one the PCs can come across if given enough time and clues. And hey, even if they get close, the creator of the web of intrigue may just decide to slaughter the PCs. There's the solution. </p><p></p><p>I (again personally) enjoy puzzles and chess. But you won't see it often in my homebrew. Maybe once in a blue moon.</p><p></p><p>But a mystery? You'll find those everywhere.</p></blockquote><p></p>
[QUOTE="Funeris, post: 2217343, member: 22792"] Wow this thread is still going on. Guess I'll throw in my 2 coppers now. All I envision is the following scenario: A group of gamers approach a DM on a cliff. The only way across the cliff is a rickety old bridge. The players/characters have to answer a series of questions (riddles) to cross said bridge. DM: WHAT is your name?! PC: Sir Such-and Such DM: WHAT is your quest?! PC: To cross said bridge DM: WHAT is your favorite color?! PC: <Hesitates and all PCs get launched off the cliff into an endless chasm> :D Personally, I think puzzles do have a place in DnD, D20, fantasy...whatever. But the specific types of puzzles we're talking about should only occur on occasion. Unless you're pursuing an NPC that is insane and just likes throwing puzzles around to slow the PCs down. Most NPCs in a world wouldn't waste the time to create puzzle after puzzle after puzzle after.... However, some puzzles (IMHO) can be incorporated into RPing. For instance, a murder mystery. Its a puzzle, believe it or not. Its just a puzzle that's also a plot. And yes, there is only one answer but one the PCs can come across if given enough time and clues. And hey, even if they get close, the creator of the web of intrigue may just decide to slaughter the PCs. There's the solution. I (again personally) enjoy puzzles and chess. But you won't see it often in my homebrew. Maybe once in a blue moon. But a mystery? You'll find those everywhere. [/QUOTE]
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