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defeated..or: how to get a comrade back (RttoEE spoilers)
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<blockquote data-quote="Dark Dragon" data-source="post: 894907" data-attributes="member: 1115"><p><strong>Re: 2cp and change</strong></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Okay, I'll try to handle each point as good as I can (limiting factor is the language, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p></p><p></p><p>We used <em>Legend Lore</em>...and got NO clues. Obviously, the key is nothing unique, legendary or otherwise worthy to be noticed. /end of rant. The DM is quite stingy about informations...</p><p></p><p></p><p></p><p>Hmm, not sure about <em>Commune</em> if it's banned by the DM. IIRC, there was some discussion. Otherwise, it could be an option. But finding a cleric within a day will be difficult. <em>Commune with Nature</em> is certainly banned for this adventure.</p><p></p><p></p><p></p><p>The cleric already used this spell to summon an air elemental to help in one combat. This combat was in the mines between Earth and Fire Temple...Not sure about our wizard, but IIRC, he hasn't the spell in the books.</p><p></p><p></p><p></p><p>We used that tactic and were nearly killed by two VERY powerful wizards instantly showing up and using <em>Greater Dispelling, Quick Fireball..</em> and the Lightning Towers...The doors are secured by <em>Forbiddances</em>...</p><p></p><p></p><p></p><p>AFAIK, this spell was available only to our cleric...And we used that tactic for an assault on the Fire Bridge Complex. All went well, until a blinded, feebleminded enemy priest directly ran into the demon circle and thus called the bebilith...*sigh* That was a frustrating session.</p><p></p><p></p><p></p><p>That was what our cleric planned to do during the fight in the altar chamber. But with <em>Haste</em> dispelled, surrounded by fighters and a priest staying out of range to cast <em>Harm</em>, he wasn't able to finish his plan...Get someone to create the Silence Bombs would take too much time. The group recieved a message from some priest from the Inner Fane who provided (very little) information: "They've found the Earth Prince..." (or something like that). Hm, one found, three to go, I guess.</p><p></p><p></p><p></p><p>A) To free the cleric: one day, if we're lucky. For the rest: I don't know...perhaps two weeks.</p><p>B) I'll ask the player of the wizard to send me his spell list. But it seems he's low on different high level spells...</p><p>C) The player of the cleric will miss the next session (he's on a visit), should it take place next week-end. He asked the DM about making a new PC, but he got no clear answer (perhaps because the rest of the group would have listened).</p><p>D) We've visited all possible helpful clerics we knew of to get fallen PCs ressurrected (which were the wizard, the paladin and the druid...). Perhaps, they'll help out, but I don't expect any further help.</p><p></p><p>Captured guards and priests were of little to no help. Even a successful <em>Charm Monster</em> on a powerful priest provided no infos about the keys (the priest still mistrusted the wizard, his new "friend"). An other captured priest from the Earth Temple was killed by a demonic wizard a few hours after he was knocked unconcious and brought to the PC's base...The base was totally destroyed and our mage killed, BTW.</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 894907, member: 1115"] [b]Re: 2cp and change[/b] :) Okay, I'll try to handle each point as good as I can (limiting factor is the language, of course ;)) We used [i]Legend Lore[/i]...and got NO clues. Obviously, the key is nothing unique, legendary or otherwise worthy to be noticed. /end of rant. The DM is quite stingy about informations... Hmm, not sure about [i]Commune[/i] if it's banned by the DM. IIRC, there was some discussion. Otherwise, it could be an option. But finding a cleric within a day will be difficult. [i]Commune with Nature[/i] is certainly banned for this adventure. The cleric already used this spell to summon an air elemental to help in one combat. This combat was in the mines between Earth and Fire Temple...Not sure about our wizard, but IIRC, he hasn't the spell in the books. We used that tactic and were nearly killed by two VERY powerful wizards instantly showing up and using [i]Greater Dispelling, Quick Fireball..[/i] and the Lightning Towers...The doors are secured by [I]Forbiddances[/i]... AFAIK, this spell was available only to our cleric...And we used that tactic for an assault on the Fire Bridge Complex. All went well, until a blinded, feebleminded enemy priest directly ran into the demon circle and thus called the bebilith...*sigh* That was a frustrating session. That was what our cleric planned to do during the fight in the altar chamber. But with [i]Haste[/i] dispelled, surrounded by fighters and a priest staying out of range to cast [i]Harm[/i], he wasn't able to finish his plan...Get someone to create the Silence Bombs would take too much time. The group recieved a message from some priest from the Inner Fane who provided (very little) information: "They've found the Earth Prince..." (or something like that). Hm, one found, three to go, I guess. A) To free the cleric: one day, if we're lucky. For the rest: I don't know...perhaps two weeks. B) I'll ask the player of the wizard to send me his spell list. But it seems he's low on different high level spells... C) The player of the cleric will miss the next session (he's on a visit), should it take place next week-end. He asked the DM about making a new PC, but he got no clear answer (perhaps because the rest of the group would have listened). D) We've visited all possible helpful clerics we knew of to get fallen PCs ressurrected (which were the wizard, the paladin and the druid...). Perhaps, they'll help out, but I don't expect any further help. Captured guards and priests were of little to no help. Even a successful [I]Charm Monster[/I] on a powerful priest provided no infos about the keys (the priest still mistrusted the wizard, his new "friend"). An other captured priest from the Earth Temple was killed by a demonic wizard a few hours after he was knocked unconcious and brought to the PC's base...The base was totally destroyed and our mage killed, BTW. [/QUOTE]
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