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Defeating a Balor
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<blockquote data-quote="Cerowyn" data-source="post: 3136992" data-attributes="member: 18860"><p>The Balor's <em>Greater Dispel Magic</em> power makes the energy resistence and spell immunities probably pretty short-lived (since their effects are pretty obvious), and therefore probably not a good use of resources. Better to provide instantaneous help, such as healing, and defensive magic, such as <em>Protection From Evil</em> to ward against the <em>Dominate Monster</em> power (and keep hoping that the Balor just assumes your save is very good so that it doesn't waste a <em>Greater Dispel Magic</em>). <em>Enlarge</em> (both for the extra damage and reach), <em>Haste</em> (for obvious reasons) and <em>Wraith Strike</em>* (since it halves the Balor's AC against attacks by that person) are all invaluable spells against the beastie. Unless your cleric has the Spell Penetration feat, spells like <em>Holy Word</em> are only going to be effective about 35% of the time.</p><p></p><p><em>Polymorph</em>ing the rogue into something like an advanced Pyro-hydra is probably a good idea. The fire immunity, multiple attacks and reach are all good counters to the Balor's similar advantages.</p><p></p><p>And of course that <em>Greater Teleport</em> at will ability is a killer. It's very hard to keep such a critter in one place long enough to off 'em. It's not a bad idea to try a <em>Dimensional Lock</em> or something like it, even if it doesn't have a great chance of succeeding.</p><p></p><p>* Caveat: I can't recall off the top of my head if SR applies to <em>Wraith Strike</em>. Ignore it if it does.</p></blockquote><p></p>
[QUOTE="Cerowyn, post: 3136992, member: 18860"] The Balor's [i]Greater Dispel Magic[/i] power makes the energy resistence and spell immunities probably pretty short-lived (since their effects are pretty obvious), and therefore probably not a good use of resources. Better to provide instantaneous help, such as healing, and defensive magic, such as [i]Protection From Evil[/i] to ward against the [i]Dominate Monster[/i] power (and keep hoping that the Balor just assumes your save is very good so that it doesn't waste a [i]Greater Dispel Magic[/i]). [i]Enlarge[/i] (both for the extra damage and reach), [i]Haste[/i] (for obvious reasons) and [i]Wraith Strike[/i]* (since it halves the Balor's AC against attacks by that person) are all invaluable spells against the beastie. Unless your cleric has the Spell Penetration feat, spells like [i]Holy Word[/i] are only going to be effective about 35% of the time. [i]Polymorph[/i]ing the rogue into something like an advanced Pyro-hydra is probably a good idea. The fire immunity, multiple attacks and reach are all good counters to the Balor's similar advantages. And of course that [i]Greater Teleport[/i] at will ability is a killer. It's very hard to keep such a critter in one place long enough to off 'em. It's not a bad idea to try a [i]Dimensional Lock[/i] or something like it, even if it doesn't have a great chance of succeeding. * Caveat: I can't recall off the top of my head if SR applies to [i]Wraith Strike[/i]. Ignore it if it does. [/QUOTE]
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