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Defeating bad guy twice = double XP???
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<blockquote data-quote="Celebrim" data-source="post: 3320773" data-attributes="member: 4937"><p>Imagine if instead of getting experience for defeating the bad guy, that the experience was a story award for 'saving the town' or 'rescueing the fair maiden'. Obviously, whether they drive the bad guy off or not, they should get the full story award.</p><p></p><p>But, do they deserve the same level of story award as the group which has permenently ended the threat to the town or the fair maiden's virtue? I don't think so. If this was story awards, you'd obviously assign a lower award to merely temporarily defeating the forces of evil than you would assign to a more final victory. </p><p></p><p>In the same fashion, when foes of the characters are merely driven off rather than killed/imprisoned/converted to good, the reward should be less. </p><p></p><p>I typically assign only half experience for driving off a foe (actually 1/4 since I typically assign only 1/2 experience or less for challenges, and make up the rest with story awards). </p><p></p><p>RigaMortus2 raises an interesting point about villains coming back from even 'final' solutions, but in each of those cases it is a matter of DM fiat that the events so described in fact occur. Unless the characters had reasonable reason to suspect that thier 'final' solution was not in fact final and could have reasonably taken steps to make it final, I see no reason to punish the characters for doing the best that they could of done under the circumstances.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3320773, member: 4937"] Imagine if instead of getting experience for defeating the bad guy, that the experience was a story award for 'saving the town' or 'rescueing the fair maiden'. Obviously, whether they drive the bad guy off or not, they should get the full story award. But, do they deserve the same level of story award as the group which has permenently ended the threat to the town or the fair maiden's virtue? I don't think so. If this was story awards, you'd obviously assign a lower award to merely temporarily defeating the forces of evil than you would assign to a more final victory. In the same fashion, when foes of the characters are merely driven off rather than killed/imprisoned/converted to good, the reward should be less. I typically assign only half experience for driving off a foe (actually 1/4 since I typically assign only 1/2 experience or less for challenges, and make up the rest with story awards). RigaMortus2 raises an interesting point about villains coming back from even 'final' solutions, but in each of those cases it is a matter of DM fiat that the events so described in fact occur. Unless the characters had reasonable reason to suspect that thier 'final' solution was not in fact final and could have reasonably taken steps to make it final, I see no reason to punish the characters for doing the best that they could of done under the circumstances. [/QUOTE]
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Defeating bad guy twice = double XP???
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