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<blockquote data-quote="green slime" data-source="post: 4726712" data-attributes="member: 1325"><p>I've run into a similar situation; one of my players enjoys dominating the battlefield, with a spiked chain, trip, etc.</p><p></p><p>There are lots of ways to continue to challenge the party, even with such a dominant fighter on the battlefield. Mind you, they should be used sparingly.</p><p></p><p>1. Swamp the party with lots of combatants. I mean lots. So that the fighter has his hands completely full. They don't have to be very tough. But lots. Run best in an outside setting. Include archers. Advantage here is also that it is relatively easy to split the party up: Say the battle is taking place on a farm: you have multiple buildings, multiple threats from various angles, and with squads of enemies darting around; chasing one group will lead into an ambush (with readied actions), and the diverse angles prevent PC's from nuking a majority. Add in a concerned farmer to prevent WMD. Swamp the fighter, and concentrate fire on the fighter. When the fighter is swamped, it is difficult for the cleric to actually get to the fighter to heal him. Especially useful if the fighter is a bit gungho, and charges ahead of everyone (chasing some fleeing opponents). Aide Another in grapples.</p><p></p><p>2. Large creatures and reach weapons.</p><p></p><p>But I prefer lots. Lots and lots and lots of opponents. So even if the Party is superior, they don't feel like they are in control. In a battle against a single powerful foe, it is easy for the party to dictate the pace and flow of the battle. Not so against a horde of invading orc/goblin barbarians or the like. More keep appearing.</p></blockquote><p></p>
[QUOTE="green slime, post: 4726712, member: 1325"] I've run into a similar situation; one of my players enjoys dominating the battlefield, with a spiked chain, trip, etc. There are lots of ways to continue to challenge the party, even with such a dominant fighter on the battlefield. Mind you, they should be used sparingly. 1. Swamp the party with lots of combatants. I mean lots. So that the fighter has his hands completely full. They don't have to be very tough. But lots. Run best in an outside setting. Include archers. Advantage here is also that it is relatively easy to split the party up: Say the battle is taking place on a farm: you have multiple buildings, multiple threats from various angles, and with squads of enemies darting around; chasing one group will lead into an ambush (with readied actions), and the diverse angles prevent PC's from nuking a majority. Add in a concerned farmer to prevent WMD. Swamp the fighter, and concentrate fire on the fighter. When the fighter is swamped, it is difficult for the cleric to actually get to the fighter to heal him. Especially useful if the fighter is a bit gungho, and charges ahead of everyone (chasing some fleeing opponents). Aide Another in grapples. 2. Large creatures and reach weapons. But I prefer lots. Lots and lots and lots of opponents. So even if the Party is superior, they don't feel like they are in control. In a battle against a single powerful foe, it is easy for the party to dictate the pace and flow of the battle. Not so against a horde of invading orc/goblin barbarians or the like. More keep appearing. [/QUOTE]
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