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Defeating my powergamer Glave master
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<blockquote data-quote="NorthSaber" data-source="post: 4731519" data-attributes="member: 69975"><p>The Trollhaunt is a pretty easy adventure, in my opinion, designed for standard, non-min-maxed characters. </p><p></p><p>I think that it's the DM's job to make sure encounters are appropriately challenging. If a single PC is unusually powerful, it's fine to put more challenging foes in the encounters - but not all of them. Suspension of disbelief shouldn't be wholly sacrificed. </p><p></p><p>It is always a smart move for the enemy to strike where it hurts the most, so perhaps you can have the enemy concentrate their efforts to the other PCs? Using ranged or area-attacks may be a good idea. Enemies with reach are also less troubled by his tactics.</p><p></p><p>If you want to tailor challenging attacks against your glaive fighter, use a large group of tough brutes to take most of the hits, and then have a lurker sneak in close and do some damage. </p><p></p><p>The gambit feat gives the fighter very good battleground control, so try to have the enemy take some of that advantage back. The use of terrain and obstacles has already been mentioned, but another important thing is to force the fighter into a spot where he no longer holds the advantage. Enemy powers that pull or slide can do this, but also using ranged attackers targeting the squishier PCs may do the trick, as it forces the defender to approach the enemy, instead of hunkering down in that bottleneck.</p><p></p><p>I emphasize once more that the most important thing is to keep the game fun for everyone, and that probably means more challenging fights for your group. Don't be afraid to use tailored encounters to really challenge the powergamer, but also make sure to provide encounters where he can really tear enemies up. </p><p></p><p>(As a DM I might be tempted to award the PCs less XP for encounters that weren't as challenging as they would've been for standard PCs...)</p></blockquote><p></p>
[QUOTE="NorthSaber, post: 4731519, member: 69975"] The Trollhaunt is a pretty easy adventure, in my opinion, designed for standard, non-min-maxed characters. I think that it's the DM's job to make sure encounters are appropriately challenging. If a single PC is unusually powerful, it's fine to put more challenging foes in the encounters - but not all of them. Suspension of disbelief shouldn't be wholly sacrificed. It is always a smart move for the enemy to strike where it hurts the most, so perhaps you can have the enemy concentrate their efforts to the other PCs? Using ranged or area-attacks may be a good idea. Enemies with reach are also less troubled by his tactics. If you want to tailor challenging attacks against your glaive fighter, use a large group of tough brutes to take most of the hits, and then have a lurker sneak in close and do some damage. The gambit feat gives the fighter very good battleground control, so try to have the enemy take some of that advantage back. The use of terrain and obstacles has already been mentioned, but another important thing is to force the fighter into a spot where he no longer holds the advantage. Enemy powers that pull or slide can do this, but also using ranged attackers targeting the squishier PCs may do the trick, as it forces the defender to approach the enemy, instead of hunkering down in that bottleneck. I emphasize once more that the most important thing is to keep the game fun for everyone, and that probably means more challenging fights for your group. Don't be afraid to use tailored encounters to really challenge the powergamer, but also make sure to provide encounters where he can really tear enemies up. (As a DM I might be tempted to award the PCs less XP for encounters that weren't as challenging as they would've been for standard PCs...) [/QUOTE]
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