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<blockquote data-quote="AbdulAlhazred" data-source="post: 4735096" data-attributes="member: 82106"><p>I would agree with you, except readying an action is not a zero-cost strategy. Bob could decide now is a good time to use Second Wind instead of making any attacks. Now the monsters have just lost ALL of their standard action. They got no attack at all. Remember too, readying an action requires a STANDARD action, you cannot attack in a turn you ready, so if you ready a MOVE action, you lost your chance to attack at all. You MIGHT get it back by readying a charge, but you cannot always do that.</p><p></p><p>There are more costs associated as well. You fall in the turn order, which means overall anyone using ready is getting less overall actions during the whole encounter.</p><p></p><p>There is even another cost, which few people notice. The readied action, when taken, is an immediate interrupt. You only get one of those until your next turn. For many monsters that is a zero cost, they have no way to use an immediate, but for others, and for PCs, it can create a situation where you can't use some other power unless you want to give up the readied action.</p><p></p><p>Finally, readied actions are VERY specific. That might not be a huge deal when talking about avoiding a specific character's OA or CS, but it can very often lead to failed triggers. </p><p></p><p>Finally, if a monster REALLY does want to just avoid, all they have to do, as Mort_O said, is shift. It is much safer. Readying can be superior, but only in a fairly limited set of cases. The MAIN one being a whole bunch of monsters already marked by the fighter want to all get past him. It really won't degrade fighter stickiness a lot in general. It just happens that it does work reasonably well against super pole arm wizbang fighters.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4735096, member: 82106"] I would agree with you, except readying an action is not a zero-cost strategy. Bob could decide now is a good time to use Second Wind instead of making any attacks. Now the monsters have just lost ALL of their standard action. They got no attack at all. Remember too, readying an action requires a STANDARD action, you cannot attack in a turn you ready, so if you ready a MOVE action, you lost your chance to attack at all. You MIGHT get it back by readying a charge, but you cannot always do that. There are more costs associated as well. You fall in the turn order, which means overall anyone using ready is getting less overall actions during the whole encounter. There is even another cost, which few people notice. The readied action, when taken, is an immediate interrupt. You only get one of those until your next turn. For many monsters that is a zero cost, they have no way to use an immediate, but for others, and for PCs, it can create a situation where you can't use some other power unless you want to give up the readied action. Finally, readied actions are VERY specific. That might not be a huge deal when talking about avoiding a specific character's OA or CS, but it can very often lead to failed triggers. Finally, if a monster REALLY does want to just avoid, all they have to do, as Mort_O said, is shift. It is much safer. Readying can be superior, but only in a fairly limited set of cases. The MAIN one being a whole bunch of monsters already marked by the fighter want to all get past him. It really won't degrade fighter stickiness a lot in general. It just happens that it does work reasonably well against super pole arm wizbang fighters. [/QUOTE]
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