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<blockquote data-quote="AbdulAlhazred" data-source="post: 4735830" data-attributes="member: 82106"><p>I look at it this way. If the monsters are having a reasonable time breaking free of the defender using normal actions and tactics, then that is the preferable way to go, both from the perspective of letting the character have maximum use of his class feature and from the monster's perspective of using a less risky tactic. When the fighter locks down rafts of attackers so thoroughly that the monsters are left with no other effective tactics, then they WILL do things like delay. It isn't going to make a huge difference actually, and clever players can try to take advantage of it and fool the enemy. </p><p></p><p>I don't really honestly understand the thought that using the rules in one way is "cheap" but using them in another way is "good tactics". The same logic goes for characters (or monsters) readying range attacks in order to try to avoid OAs. They are AT BEST still sacrificing a certain amount of their place in the turn order, and still risk failing a trigger. Remember, the monsters know what is up. They can see that the bow ranger is all strung up and waiting for them to act.</p><p></p><p>Suppose the best case that the monster is next in the turn order after a ranger, so he says "well, instead of making my ranged attack now, I'll ready it on the monster's attack and skunk him out of an OA". The monster can delay or ready as well, and let 3 other monsters come up first and beat the tar out of the ranger. Or the monster could simply move away to a spot with better cover or out of LOE of the ranger. If the ready tactic was FREE, then I would consider it broken, but it isn't. It is a trade off that can be made. Also remember that there could be plenty of other reasons why the ranger needs to fire NOW, like he will lose a buff or debuff if he doesn't. </p><p></p><p>My suggestion for ease of play is that DMs refrain from trying hard to work the ready ploy just because it tends to slow things down. Leave it as a last ditch thing. Players will usually not start trying to overuse it either if monsters don't. In the long run it really isn't advantageous anyhow, just a limited trick. I just don't see any reason to monkey around with rules that really aren't broken.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4735830, member: 82106"] I look at it this way. If the monsters are having a reasonable time breaking free of the defender using normal actions and tactics, then that is the preferable way to go, both from the perspective of letting the character have maximum use of his class feature and from the monster's perspective of using a less risky tactic. When the fighter locks down rafts of attackers so thoroughly that the monsters are left with no other effective tactics, then they WILL do things like delay. It isn't going to make a huge difference actually, and clever players can try to take advantage of it and fool the enemy. I don't really honestly understand the thought that using the rules in one way is "cheap" but using them in another way is "good tactics". The same logic goes for characters (or monsters) readying range attacks in order to try to avoid OAs. They are AT BEST still sacrificing a certain amount of their place in the turn order, and still risk failing a trigger. Remember, the monsters know what is up. They can see that the bow ranger is all strung up and waiting for them to act. Suppose the best case that the monster is next in the turn order after a ranger, so he says "well, instead of making my ranged attack now, I'll ready it on the monster's attack and skunk him out of an OA". The monster can delay or ready as well, and let 3 other monsters come up first and beat the tar out of the ranger. Or the monster could simply move away to a spot with better cover or out of LOE of the ranger. If the ready tactic was FREE, then I would consider it broken, but it isn't. It is a trade off that can be made. Also remember that there could be plenty of other reasons why the ranger needs to fire NOW, like he will lose a buff or debuff if he doesn't. My suggestion for ease of play is that DMs refrain from trying hard to work the ready ploy just because it tends to slow things down. Leave it as a last ditch thing. Players will usually not start trying to overuse it either if monsters don't. In the long run it really isn't advantageous anyhow, just a limited trick. I just don't see any reason to monkey around with rules that really aren't broken. [/QUOTE]
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