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<blockquote data-quote="mkill" data-source="post: 4737125" data-attributes="member: 55985"><p>Excuse my scepticism but I haven't seen convincing proof there is a problem with the fighter. A character that does +19 damage on opportunity attacks at Paragon level is good, but it's nothing game breaking or earth shaking. If you're worried he's breaking any rules, post the complete character so we can check it. Remember the character made a build choice: To get reach and high damage, he sacrificed AC (no shield) and hit chance (power attack).</p><p></p><p>What I'm asking myself is: What are the other players doing? With 6 players I'm sure there is a striker. A paragon rogue, for example, gets +3d6 from sneak attack only. He can easily outdamage that fighter. And that cleric you mentioned: He did notice that in 4th edition, healing the fighter just costs a few minor actions, and he be a very effective combatant in his own right? What other character classes are in the party? </p><p></p><p>How optimized are the other characters? Many players don't care about effectiveness, they just want a fun character that fits what they want to play. There's nothing wrong with that, but as a GM you need to understand they are happy with their characters and you don't need to nerf other PCs for them.</p><p></p><p>Let me put it bluntly: The fighter is a solidly built character that's doing his job well. Does a company fire it's best employee for outshining the others? Well, some do, and these don't last long. If other players feel the fighter outshines them, why not help the other to characters shine by themselves? For you, as the DM, this is the better alternative: All players have more fun. Remember that being an effective character is more than dealing raw damage. The wizard who keeps the big bad guy at bay with a firewall so the party can kill his minions first is contributing just as much, or the Warlord that helps the rogue to flank.</p><p></p><p>Now, let's assume you have helped each character in the party to excel at their job and they truly walk over every encounter with excellent builds, tactics and teamwork. Is that a problem? No. You're the DM. You set the difficulty of each encounter. Send more and tougher monsters. Play smart monsters smart. Use the terrain. You don't need to be unfair and target the fighter with 20 invisible gnoll archers, as someone proposed. In an effective party where every character contributes, they will work together to counter every threat you send. If a module is too easy or too difficult, adjust it to your party.</p></blockquote><p></p>
[QUOTE="mkill, post: 4737125, member: 55985"] Excuse my scepticism but I haven't seen convincing proof there is a problem with the fighter. A character that does +19 damage on opportunity attacks at Paragon level is good, but it's nothing game breaking or earth shaking. If you're worried he's breaking any rules, post the complete character so we can check it. Remember the character made a build choice: To get reach and high damage, he sacrificed AC (no shield) and hit chance (power attack). What I'm asking myself is: What are the other players doing? With 6 players I'm sure there is a striker. A paragon rogue, for example, gets +3d6 from sneak attack only. He can easily outdamage that fighter. And that cleric you mentioned: He did notice that in 4th edition, healing the fighter just costs a few minor actions, and he be a very effective combatant in his own right? What other character classes are in the party? How optimized are the other characters? Many players don't care about effectiveness, they just want a fun character that fits what they want to play. There's nothing wrong with that, but as a GM you need to understand they are happy with their characters and you don't need to nerf other PCs for them. Let me put it bluntly: The fighter is a solidly built character that's doing his job well. Does a company fire it's best employee for outshining the others? Well, some do, and these don't last long. If other players feel the fighter outshines them, why not help the other to characters shine by themselves? For you, as the DM, this is the better alternative: All players have more fun. Remember that being an effective character is more than dealing raw damage. The wizard who keeps the big bad guy at bay with a firewall so the party can kill his minions first is contributing just as much, or the Warlord that helps the rogue to flank. Now, let's assume you have helped each character in the party to excel at their job and they truly walk over every encounter with excellent builds, tactics and teamwork. Is that a problem? No. You're the DM. You set the difficulty of each encounter. Send more and tougher monsters. Play smart monsters smart. Use the terrain. You don't need to be unfair and target the fighter with 20 invisible gnoll archers, as someone proposed. In an effective party where every character contributes, they will work together to counter every threat you send. If a module is too easy or too difficult, adjust it to your party. [/QUOTE]
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