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<blockquote data-quote="Goumindong" data-source="post: 4741244" data-attributes="member: 70874"><p>1. Just because you disagree, does not make your position reasonable. Your position is unreasonable. E.G. See 2.</p><p></p><p>2. Your argument is that a readied action is its own turn but not its own turn?</p><p></p><p>O.K.</p><p></p><p>1. Where does it say that a readied action is its own turn? Or "its own turn for the purposes of other effects"</p><p></p><p>2. Where is the "every non-free action you make is part of your turn" rule?</p><p></p><p>Look. Readied actions are explicitly a standard action that grants you an immediate reaction on the trigger you choose. When you use this reaction it resets your initiative. Read it just like a power</p><p></p><p></p><p>"Std Action</p><p>Choose any action and any trigger. Until the start of your next turn you gain an immediate reaction with the trigger you chose. This reaction performs the action that you choose. After you use this immediate reaction your initiative is reset to immediately before the action that triggered it."</p><p></p><p>You don't do anything else, you don't use any rules but the immediate action rules. You don't make up rules with no text to support them just because you want it to work that way. It doesn't meet any definitions of a turn, it does not grant the enemy extra actions and it does produce significant strain on the entity that uses the action.</p><p></p><p>lets go over some example situations.</p><p></p><p>Round 1:</p><p>Turn 1: Enemy hits w/ immobilize till end of next turn power</p><p>Turn 2: player readies action on "enemy attacks"</p><p></p><p>Round 2:</p><p>Turn 1: Enemy attacks w/ dmg power</p><p>REACTION: Player's readied action goes off enemy is unable to react to this with OA's, or immediate actions</p><p>Turn 1 ends: Player no longer immobilized </p><p></p><p>Round 3:</p><p>Turn 1: Player attacks</p><p>Turn 2: Enemy Attacks</p><p></p><p>Totals:</p><p>Enemy Attacks: 3</p><p>Player attacks: 2</p><p></p><p>Players actions outside of the immobilize: 1</p><p></p><p>Without a readied action its 3 attacks for the player and 2 rounds not immobilized. The player does not lose as much economy of action when you consider on a hit point basis, but they still lose the actions outside of the immobilize. </p><p></p><p>Not just that though, they also lose the ability to use <em>any other immediate actions</em> since they can only use one immediate action per round.</p><p></p><p>Alright well, what happens if we use your system.</p><p></p><p>Round 1:</p><p>Enemy Provokes OA:</p><p>-Player OA's its his turn for the purposes, this OA provokes</p><p>--Not being the enemies turn for the purposes of other effects, the enemy OA's right back, but he provokes!</p><p>---and the player OA's him back</p><p></p><p>Wait a second this is getting silly. <strong>If an OA or immediate reaction makes it effectively your turn then there is no reason to have a rule that you cannot make OA's/immediate actions on your turn. OA's/Immediate actions only work on triggers which can only be produced on others turns(for the most part) </strong>. If OA's or immediate reactions make it effectively your turn then the entire design goal of not having cylcing OA's/immediate actions is circumvented!</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4741244, member: 70874"] 1. Just because you disagree, does not make your position reasonable. Your position is unreasonable. E.G. See 2. 2. Your argument is that a readied action is its own turn but not its own turn? O.K. 1. Where does it say that a readied action is its own turn? Or "its own turn for the purposes of other effects" 2. Where is the "every non-free action you make is part of your turn" rule? Look. Readied actions are explicitly a standard action that grants you an immediate reaction on the trigger you choose. When you use this reaction it resets your initiative. Read it just like a power "Std Action Choose any action and any trigger. Until the start of your next turn you gain an immediate reaction with the trigger you chose. This reaction performs the action that you choose. After you use this immediate reaction your initiative is reset to immediately before the action that triggered it." You don't do anything else, you don't use any rules but the immediate action rules. You don't make up rules with no text to support them just because you want it to work that way. It doesn't meet any definitions of a turn, it does not grant the enemy extra actions and it does produce significant strain on the entity that uses the action. lets go over some example situations. Round 1: Turn 1: Enemy hits w/ immobilize till end of next turn power Turn 2: player readies action on "enemy attacks" Round 2: Turn 1: Enemy attacks w/ dmg power REACTION: Player's readied action goes off enemy is unable to react to this with OA's, or immediate actions Turn 1 ends: Player no longer immobilized Round 3: Turn 1: Player attacks Turn 2: Enemy Attacks Totals: Enemy Attacks: 3 Player attacks: 2 Players actions outside of the immobilize: 1 Without a readied action its 3 attacks for the player and 2 rounds not immobilized. The player does not lose as much economy of action when you consider on a hit point basis, but they still lose the actions outside of the immobilize. Not just that though, they also lose the ability to use [i]any other immediate actions[/i] since they can only use one immediate action per round. Alright well, what happens if we use your system. Round 1: Enemy Provokes OA: -Player OA's its his turn for the purposes, this OA provokes --Not being the enemies turn for the purposes of other effects, the enemy OA's right back, but he provokes! ---and the player OA's him back Wait a second this is getting silly. [b]If an OA or immediate reaction makes it effectively your turn then there is no reason to have a rule that you cannot make OA's/immediate actions on your turn. OA's/Immediate actions only work on triggers which can only be produced on others turns(for the most part) [/b]. If OA's or immediate reactions make it effectively your turn then the entire design goal of not having cylcing OA's/immediate actions is circumvented! [/QUOTE]
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