Hello all,
Thanks for taking a minute to read my thread.
A number of my players have expressed an interest in playing D&D Dungeon Keeper Style. (http://en.wikipedia.org/wiki/Dungeon_KeeperDungeon Keeper - Wikipedia, the free encyclopediahttp://en.wikipedia.org/wiki/Dungeon_Keeper)
I'm trying to answer their request by designing an expansion for 4e that will allow them to play multiple monsters while still keeping a hold on their own sense of player-character self. I also want to take this chance to tell the narrative of the dungeon - why are dungeons the way they are - why are there mess halls and pools of acid, why do undead creatures have treasure, why are there multiple kinds of monsters in one place? Those are the two themes of the game.
I'm thinking:
50% in the lair doing monster things – running a simple macro, die roll based economy - gathering, crafting
25% defending the lair from other monsters, dealing with problems and NPC adventuring parties/assaults from the nearby town
25% monster PC adventure - banditry, raiding the town and even adventuring
I’ve been thinking about a number of ways to do this and I think I’ve come up with a solid plot. I’ll have the players roll up normal characters for a normal, level 1 dungeon delve that is going to go horribly wrong. In the end they’ll be captured by goblins and sacrificed on an altar to an evil god, the "Dungeon Master."
This god will accept the sacrifice and decide to use their heroic souls for his own devices… namely making each of the PCs into proxies and using them to expand his evil interests - namely the dungeon.
So the PCs are re-incarnated as ethereal spirits influenced by the god with the mission of building and growing a dungeon.
I’m starting an outline of what I need to make this a fun game system for the PCs and so far my thoughts are to combine PC games/Survival Genre/D&D together to do it.
Anyone care to give feedback/ideas?
Thanks for your comments and time!
-Limiate
Thanks for taking a minute to read my thread.
A number of my players have expressed an interest in playing D&D Dungeon Keeper Style. (http://en.wikipedia.org/wiki/Dungeon_KeeperDungeon Keeper - Wikipedia, the free encyclopediahttp://en.wikipedia.org/wiki/Dungeon_Keeper)
I'm trying to answer their request by designing an expansion for 4e that will allow them to play multiple monsters while still keeping a hold on their own sense of player-character self. I also want to take this chance to tell the narrative of the dungeon - why are dungeons the way they are - why are there mess halls and pools of acid, why do undead creatures have treasure, why are there multiple kinds of monsters in one place? Those are the two themes of the game.
I'm thinking:
50% in the lair doing monster things – running a simple macro, die roll based economy - gathering, crafting
25% defending the lair from other monsters, dealing with problems and NPC adventuring parties/assaults from the nearby town
25% monster PC adventure - banditry, raiding the town and even adventuring
I’ve been thinking about a number of ways to do this and I think I’ve come up with a solid plot. I’ll have the players roll up normal characters for a normal, level 1 dungeon delve that is going to go horribly wrong. In the end they’ll be captured by goblins and sacrificed on an altar to an evil god, the "Dungeon Master."
This god will accept the sacrifice and decide to use their heroic souls for his own devices… namely making each of the PCs into proxies and using them to expand his evil interests - namely the dungeon.
So the PCs are re-incarnated as ethereal spirits influenced by the god with the mission of building and growing a dungeon.
I’m starting an outline of what I need to make this a fun game system for the PCs and so far my thoughts are to combine PC games/Survival Genre/D&D together to do it.
Anyone care to give feedback/ideas?
Thanks for your comments and time!
-Limiate