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<blockquote data-quote="Evilhalfling" data-source="post: 5605403" data-attributes="member: 16991"><p>Limiate - it sounds like your trying hard to recreate the exact mechanics of the Dungeon master games. Is this really what your players want? </p><p></p><p>- mye experiances with "defending a dungeon" </p><p>anyway in a 4e game I ran 1 scene where the PCs had a pool of 12 minions.</p><p>(8 barbarians and 4 gnolls) who had to hold off a rear attack on the PCs fortress. (a dungeon that was cleared and captured by PCs) Each minion would become bloodied on the first hit and killed on the second. Each one had a distinctive name and one line of description: insane, or group leader(+2 to hit), or sick archer (2 attacks with bow) or NEWB. </p><p></p><p>They had a fight with a rival group of gnoll minions and a necromancer. </p><p>Everytime someone a PC was playing died, they picked a new minion from the list. The new minion entered the map from out of sight immediately, but then waited to act until that players initiative. </p><p></p><p>They had a blast, some minions were heavily role-played for the round or two they each lasted. Only 3 of the 12 survived to flee. They delayed the villians for 7 rounds and the wizard entered the fight with the actual PCs bloodied, and several rounds delayed. </p><p>- good luck with your game, let us know how it goes.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 5605403, member: 16991"] Limiate - it sounds like your trying hard to recreate the exact mechanics of the Dungeon master games. Is this really what your players want? - mye experiances with "defending a dungeon" anyway in a 4e game I ran 1 scene where the PCs had a pool of 12 minions. (8 barbarians and 4 gnolls) who had to hold off a rear attack on the PCs fortress. (a dungeon that was cleared and captured by PCs) Each minion would become bloodied on the first hit and killed on the second. Each one had a distinctive name and one line of description: insane, or group leader(+2 to hit), or sick archer (2 attacks with bow) or NEWB. They had a fight with a rival group of gnoll minions and a necromancer. Everytime someone a PC was playing died, they picked a new minion from the list. The new minion entered the map from out of sight immediately, but then waited to act until that players initiative. They had a blast, some minions were heavily role-played for the round or two they each lasted. Only 3 of the 12 survived to flee. They delayed the villians for 7 rounds and the wizard entered the fight with the actual PCs bloodied, and several rounds delayed. - good luck with your game, let us know how it goes. [/QUOTE]
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