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*TTRPGs General
Defend the town, for the entire campaign
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<blockquote data-quote="ruemere" data-source="post: 4636485" data-attributes="member: 5515"><p>A city under constant threat is a staple of many of my campaigns. To keep characters' interest in solving the problems you need to make sure that the threat is not something easily categorized.</p><p></p><p>For example:</p><p>- humanoids are marching south, passing the city-state, pillaging provisions and so on. At lower levels, defenders of the city deal with goblin warbands, lone trolls or ogre patrols. Later, entire tribes of violent races appear to arrive from north... in order to protect crops, to stave off endlessly migrating creatures and to avoid being spread too thin, characters need to try to forge alliances or solve the mystery of the reasons for the mass migration.</p><p>- pirate free city. This is the end of the pirate age, navies of numerous countries are patrolling the seas. One of the last major free cities needs support, daring captains and perhaps some deal with a powerful government official. Humble beginnings for pirate crew are simple, but later one has to secure not just the crew and the ship, but also a port to be able to return to.</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 4636485, member: 5515"] A city under constant threat is a staple of many of my campaigns. To keep characters' interest in solving the problems you need to make sure that the threat is not something easily categorized. For example: - humanoids are marching south, passing the city-state, pillaging provisions and so on. At lower levels, defenders of the city deal with goblin warbands, lone trolls or ogre patrols. Later, entire tribes of violent races appear to arrive from north... in order to protect crops, to stave off endlessly migrating creatures and to avoid being spread too thin, characters need to try to forge alliances or solve the mystery of the reasons for the mass migration. - pirate free city. This is the end of the pirate age, navies of numerous countries are patrolling the seas. One of the last major free cities needs support, daring captains and perhaps some deal with a powerful government official. Humble beginnings for pirate crew are simple, but later one has to secure not just the crew and the ship, but also a port to be able to return to. Regards, Ruemere [/QUOTE]
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