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Defend the town, for the entire campaign
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<blockquote data-quote="Alzrius" data-source="post: 4636647" data-attributes="member: 8461"><p>I agree with a lot of the advice given so far. I think this would work best in a very large town with a lot of potential for adventure right there in the city, ideally though places that can't be accessed initially (e.g. deep, forgotten dungeons below the sewers). That way, the PCs can start off fighting off invaders, and later on turn their attention to the corruption that's been festering there all along (and is probably the reason for the sieges). Ptolus seems very good for this (or even just for having a very large, very well-defined city setting).</p><p></p><p>A few other ideas:</p><p></p><p>You might want to consider having the rare adventure where the PCs actually do leave the city for a short time. Perhaps they want to take the fight to their enemies for once, and go on a raid before having to return home. A brief change of scenery can be a nice "vacation" from what's familiar, and allow for changes in the characters' hometown without them being aware of it.</p><p></p><p>Having there be a coastline can be helpful, as that opens up a lot of new possibilities for threats to be faced. After all, it's one thing to fight off a goblin horde. It's quite another thing when sahuagin start making hit-and-run raids on the docks. How do you fight off an army that can just retreat beneath the waves?</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4636647, member: 8461"] I agree with a lot of the advice given so far. I think this would work best in a very large town with a lot of potential for adventure right there in the city, ideally though places that can't be accessed initially (e.g. deep, forgotten dungeons below the sewers). That way, the PCs can start off fighting off invaders, and later on turn their attention to the corruption that's been festering there all along (and is probably the reason for the sieges). Ptolus seems very good for this (or even just for having a very large, very well-defined city setting). A few other ideas: You might want to consider having the rare adventure where the PCs actually do leave the city for a short time. Perhaps they want to take the fight to their enemies for once, and go on a raid before having to return home. A brief change of scenery can be a nice "vacation" from what's familiar, and allow for changes in the characters' hometown without them being aware of it. Having there be a coastline can be helpful, as that opens up a lot of new possibilities for threats to be faced. After all, it's one thing to fight off a goblin horde. It's quite another thing when sahuagin start making hit-and-run raids on the docks. How do you fight off an army that can just retreat beneath the waves? [/QUOTE]
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