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*TTRPGs General
Defend the town, for the entire campaign
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4637580" data-attributes="member: 19675"><p>This is a solid campaign idea, and there are plenty of ways to keep it fresh, as some of the other posters have pointed out.</p><p></p><p>And there are a number of pieces of serial fantasy out there that follow that basic idea...well, at least the idea of fantasy adventuring within the confines of a smallish geographical area.</p><p></p><p>Much of Terry Pratchett's Diskworld fiction occurs within the confines of Ankh Morpork. Many of Fritz Lieber's Fafhrd and Grey Mouser stories take place in Lankhmar. Simon Green's Hawk & Fisher books are likewise. Then, of course, there are the wonderful <em>Thieves' World</em> stories.</p><p></p><p>I wouldn't do it in a small town, however...I think that a town big enough to have a decent wall is what you need.</p><p></p><p>The town doesn't need to be under "constant siege" or threat of overrun as long as there are believable threats from within and without. A passing army could lay siege to the town. A criminal organization could get in a turf war with another one. In a similar vein, the same storyline could be supported by a struggle between the militaristic branches of certain faiths, or even a true political upheaval, like a coup attempt.</p><p></p><p>Perhaps some jackass from goodness knows where was on a mission from higher ups, screwed up some silly incantation that would "disable the alarms" and stirred up some kind of trouble that followed him back to the town...</p><p></p><p>Perhaps the city is on the migratory path of Otyughs & Flumphs.</p><p></p><p>The PCs in all of this could be locals. They could be in the Watch. They could be mercs. They could be wanderers who just got caught up in some kind of mess.</p><p></p><p>Options obviously abound.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4637580, member: 19675"] This is a solid campaign idea, and there are plenty of ways to keep it fresh, as some of the other posters have pointed out. And there are a number of pieces of serial fantasy out there that follow that basic idea...well, at least the idea of fantasy adventuring within the confines of a smallish geographical area. Much of Terry Pratchett's Diskworld fiction occurs within the confines of Ankh Morpork. Many of Fritz Lieber's Fafhrd and Grey Mouser stories take place in Lankhmar. Simon Green's Hawk & Fisher books are likewise. Then, of course, there are the wonderful [I]Thieves' World[/I] stories. I wouldn't do it in a small town, however...I think that a town big enough to have a decent wall is what you need. The town doesn't need to be under "constant siege" or threat of overrun as long as there are believable threats from within and without. A passing army could lay siege to the town. A criminal organization could get in a turf war with another one. In a similar vein, the same storyline could be supported by a struggle between the militaristic branches of certain faiths, or even a true political upheaval, like a coup attempt. Perhaps some jackass from goodness knows where was on a mission from higher ups, screwed up some silly incantation that would "disable the alarms" and stirred up some kind of trouble that followed him back to the town... Perhaps the city is on the migratory path of Otyughs & Flumphs. The PCs in all of this could be locals. They could be in the Watch. They could be mercs. They could be wanderers who just got caught up in some kind of mess. Options obviously abound. [/QUOTE]
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