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General Tabletop Discussion
*Pathfinder & Starfinder
Defender Class Design: Brainstorming
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<blockquote data-quote="FireLance" data-source="post: 4673907" data-attributes="member: 3424"><p>Some initial comments:</p><p></p><p>1. Inflicting a penalty based on an ability score modifier may be too good. At high levels, a parried opponent is almost certain to miss. </p><p></p><p>2. Requiring the duelist to be adjacent to the protected ally AND having Melee weapon range means that parry may not come into play very often. In addition, it may not be effective against ranged and area attacks and possibly some close attacks as well.</p><p></p><p>3. As written, the parry ability seems more suited to a bodyguard than a mobile swashbuckler. While you did mention that you intended the duelist to act like a bodyguard, I don't think you should mix the two roles.</p><p></p><p>Based on the above, I can actually see two different types of defender abilities: a shield block for the bodyguard, and a mobile parry for the duelist:</p><p></p><p><strong>Shield Block</strong></p><p>Bodyguard Feature</p><p>At Will * Martial</p><p>Opportunity Action</p><p>Melee 1</p><p>Requirement: You must be using a shield.</p><p>Trigger: An enemy that you can see attacks an ally adjacent to you.</p><p>Target: The attacked ally.</p><p>Effect: The target gains a +3 bonus to all defenses. If you are using a heavy shield, the bonus to all defenses increases to +4.</p><p></p><p><strong>Mobile Parry</strong></p><p>Duelist Feature</p><p>At Will * Martial, Weapon</p><p>Immediate Interrupt</p><p>Melee weapon</p><p>Trigger: An enemy marked by you that you can see makes an attack that does not include you as a target</p><p>Target: The attacking enemy</p><p>Special: You may shift up to your speed before making the attack</p><p>Attack: Dexterity vs AC</p><p>Hit: 1[W] + Dexterity modifier damage, and the target takes a penalty on attack rolls equal to your weapon's proficiency bonus until the end of your next turn.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4673907, member: 3424"] Some initial comments: 1. Inflicting a penalty based on an ability score modifier may be too good. At high levels, a parried opponent is almost certain to miss. 2. Requiring the duelist to be adjacent to the protected ally AND having Melee weapon range means that parry may not come into play very often. In addition, it may not be effective against ranged and area attacks and possibly some close attacks as well. 3. As written, the parry ability seems more suited to a bodyguard than a mobile swashbuckler. While you did mention that you intended the duelist to act like a bodyguard, I don't think you should mix the two roles. Based on the above, I can actually see two different types of defender abilities: a shield block for the bodyguard, and a mobile parry for the duelist: [B]Shield Block[/B] Bodyguard Feature At Will * Martial Opportunity Action Melee 1 Requirement: You must be using a shield. Trigger: An enemy that you can see attacks an ally adjacent to you. Target: The attacked ally. Effect: The target gains a +3 bonus to all defenses. If you are using a heavy shield, the bonus to all defenses increases to +4. [B]Mobile Parry[/B] Duelist Feature At Will * Martial, Weapon Immediate Interrupt Melee weapon Trigger: An enemy marked by you that you can see makes an attack that does not include you as a target Target: The attacking enemy Special: You may shift up to your speed before making the attack Attack: Dexterity vs AC Hit: 1[W] + Dexterity modifier damage, and the target takes a penalty on attack rolls equal to your weapon's proficiency bonus until the end of your next turn. [/QUOTE]
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