Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Defenders aren't very good at defending?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="direkobold" data-source="post: 4455461" data-attributes="member: 59449"><p>So I've been playing a defender (a paladin) and DMing two defenders since just after 4E was released, and they just don't seem to be very good at their jobs. All the other roles feel like their name and stand out with respect to other party members with respect to that role, but not defenders. </p><p></p><p>Here are my specific issues:</p><p></p><p>1- AC: With a shield defenders are probably going to have equal or maybe one point on a striker, without a shield it's pretty easy for a striker to have a better AC. If a Defender can't count on having the best AC in the party, i.e. the best defense, then what the heck can they count on? To just use one example (possibly an extreme one) and compare a level 11 elven ranger with a level 11 fighter.</p><p></p><p>Assuming that the Ranger rolled at least a 17 for dex (giving him 19 to start) and put all his stat bumps to dex he'll have a 22 dex for +6 to AC.</p><p></p><p>If we further assume that both the ranger and the fighter haven't taken any extra feats and that they both have +3 armor (a level 11 item), then their respective ACs are:</p><p></p><p>Ranger: +6 Dex, +6 Armor(Hide) +5 Level <Left:19><Right:18> +10 Base = 27 AC</p><p>Fighter: +10 Armor(Scale) +5 Level = 25 AC (27 w/ shield)</p><p></p><p>At a minimum this raises questions about whether a two-handed weapon defender is a viable build.</p><p></p><p>And of course the only thing keeping leaders from having the same AC as a defender is a few feats (and considering how many you get in 4E that's not that big of a deal). And the only thing keeping a wizard from being being in the same AC position as a striker is one or two feats.</p><p></p><p>2- Marking: So you can get the attention of one guy, well in your average 4E combat there's a lot more than one guy, and yes there are some encounters and daily powers that allow marking of more than one but their core class ability let's them get the attention of one dude, and it has to basically be a dude that they're adjacent to anyway. Now I don't have any hard math here, but in my experience the defenders do most of their "locking down" in the same way everyone else does. Threating Opportunity Attacks and providing occasional cover vs. ranged attacks.</p><p></p><p>To put it another way I've seen only a few instances where marking really changed who a monster would have attacked and even fewer where having the monster attack the defender as opposed to someone else really changed the course of a combat.</p><p></p><p>3- Reflex, Fortitude and Will Defense: I'm sure there's some math to be done here, but just eyeballing I don't see any reason either from the numbers or from play experience to see any reason why the "Defenders" are any better at "defense" in this area then any of the other roles.</p><p></p><p>4- Hit Points: Here defenders have a clear advantage, but how much of an advantage is it really? I'd say just based on eyeballing it that it allows them to take one, maybe two more hits than a leader or a striker. Now the paladin has lay on hands (which in my experience goes disproportionately towards healing themselves) so that helps on this count, but over all give how much the defender gets beaten on the hit point difference is not that big of a deal. In my play experience the defender gets the lions share of the healing and still goes down more than any other character.</p><p></p><p>So anyway that's my experience. Other than the defender the classes seem to pull of their roles, fairly well. The defender seems the exception to that rule.</p><p></p><p>Anyone having a similar experience?</p><p></p><p>Anyone want to tell me that I'm smoking crack?</p><p></p><p>Anyone have suggestions for house rules to rectify this problem?</p><p></p><p>I'm toying with giving defender's a blanket +2 to AC, or maybe going to 7 hp/level, but I'm still in the "watch and see" mode. I'm going to switch from a paladin to a swordmage in the campaign I play in as soon as the FR book comes out, so I'd like to get the experience of playing that defender before I pass judgment on the entire role.</p></blockquote><p></p>
[QUOTE="direkobold, post: 4455461, member: 59449"] So I've been playing a defender (a paladin) and DMing two defenders since just after 4E was released, and they just don't seem to be very good at their jobs. All the other roles feel like their name and stand out with respect to other party members with respect to that role, but not defenders. Here are my specific issues: 1- AC: With a shield defenders are probably going to have equal or maybe one point on a striker, without a shield it's pretty easy for a striker to have a better AC. If a Defender can't count on having the best AC in the party, i.e. the best defense, then what the heck can they count on? To just use one example (possibly an extreme one) and compare a level 11 elven ranger with a level 11 fighter. Assuming that the Ranger rolled at least a 17 for dex (giving him 19 to start) and put all his stat bumps to dex he'll have a 22 dex for +6 to AC. If we further assume that both the ranger and the fighter haven't taken any extra feats and that they both have +3 armor (a level 11 item), then their respective ACs are: Ranger: +6 Dex, +6 Armor(Hide) +5 Level <Left:19><Right:18> +10 Base = 27 AC Fighter: +10 Armor(Scale) +5 Level = 25 AC (27 w/ shield) At a minimum this raises questions about whether a two-handed weapon defender is a viable build. And of course the only thing keeping leaders from having the same AC as a defender is a few feats (and considering how many you get in 4E that's not that big of a deal). And the only thing keeping a wizard from being being in the same AC position as a striker is one or two feats. 2- Marking: So you can get the attention of one guy, well in your average 4E combat there's a lot more than one guy, and yes there are some encounters and daily powers that allow marking of more than one but their core class ability let's them get the attention of one dude, and it has to basically be a dude that they're adjacent to anyway. Now I don't have any hard math here, but in my experience the defenders do most of their "locking down" in the same way everyone else does. Threating Opportunity Attacks and providing occasional cover vs. ranged attacks. To put it another way I've seen only a few instances where marking really changed who a monster would have attacked and even fewer where having the monster attack the defender as opposed to someone else really changed the course of a combat. 3- Reflex, Fortitude and Will Defense: I'm sure there's some math to be done here, but just eyeballing I don't see any reason either from the numbers or from play experience to see any reason why the "Defenders" are any better at "defense" in this area then any of the other roles. 4- Hit Points: Here defenders have a clear advantage, but how much of an advantage is it really? I'd say just based on eyeballing it that it allows them to take one, maybe two more hits than a leader or a striker. Now the paladin has lay on hands (which in my experience goes disproportionately towards healing themselves) so that helps on this count, but over all give how much the defender gets beaten on the hit point difference is not that big of a deal. In my play experience the defender gets the lions share of the healing and still goes down more than any other character. So anyway that's my experience. Other than the defender the classes seem to pull of their roles, fairly well. The defender seems the exception to that rule. Anyone having a similar experience? Anyone want to tell me that I'm smoking crack? Anyone have suggestions for house rules to rectify this problem? I'm toying with giving defender's a blanket +2 to AC, or maybe going to 7 hp/level, but I'm still in the "watch and see" mode. I'm going to switch from a paladin to a swordmage in the campaign I play in as soon as the FR book comes out, so I'd like to get the experience of playing that defender before I pass judgment on the entire role. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Defenders aren't very good at defending?
Top