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General Tabletop Discussion
*Pathfinder & Starfinder
Defenders aren't very good at defending?
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<blockquote data-quote="direkobold" data-source="post: 4455495" data-attributes="member: 59449"><p>Much Better? Just to take the paladin as an example once he gets through putting his high stat's and stat bonuses into str, wis and cha he'll be lucky to have a higher con than the rogue or ranger. So let's say they both end up with a con of 12, that means at 30 level, where the hit point difference is the max, the Paladin will have 207 to the ranger/rogue's 174. That doesn't seem "much better" to me. As I said that's one hit.</p><p></p><p></p><p></p><p>Yeah they have a few more healing surges, but particularly when you're talking about the fighter, they don't have anyway to really use them. Once again this is just my experience, but it's pretty rare to run out of healing surges. It's much more common to run out of ways to use them... Perhaps the way we're playing them wrong is that every fighter needs to pack a bandolier of healing potions into every combat. But that doesn't seem like the spirit of 4E either.</p><p></p><p> </p><p></p><p>My whole point is that strikers and leaders aren't all that more squishy than the defenders...</p></blockquote><p></p>
[QUOTE="direkobold, post: 4455495, member: 59449"] Much Better? Just to take the paladin as an example once he gets through putting his high stat's and stat bonuses into str, wis and cha he'll be lucky to have a higher con than the rogue or ranger. So let's say they both end up with a con of 12, that means at 30 level, where the hit point difference is the max, the Paladin will have 207 to the ranger/rogue's 174. That doesn't seem "much better" to me. As I said that's one hit. Yeah they have a few more healing surges, but particularly when you're talking about the fighter, they don't have anyway to really use them. Once again this is just my experience, but it's pretty rare to run out of healing surges. It's much more common to run out of ways to use them... Perhaps the way we're playing them wrong is that every fighter needs to pack a bandolier of healing potions into every combat. But that doesn't seem like the spirit of 4E either. My whole point is that strikers and leaders aren't all that more squishy than the defenders... [/QUOTE]
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Defenders aren't very good at defending?
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