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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Defenders aren't very good at defending?
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<blockquote data-quote="That One Guy" data-source="post: 4455646" data-attributes="member: 64672"><p>Fighters' challenges are really nice, IMO. I've found them to play well and if the fighter has a good close burst attack encounter power - even better. The paladin has some difficulty with defending multiple people. He's better against elites and solos (or offering the ranger/rogue a provoke OA resulting in damage. My rogue has killed some enemies using my paladin buddy's challenge). I think the swordmage's anti-damage feels more defendertastic, though. The others are negative reinforcement (Enemy attacks not me; get hit) while the swordmage is simply like, "Lawlz, dude, you hit that guy for 7 less damage. Oh, you only did 3 now? Tough luck. Maybe you should fight me."</p><p></p><p>As far as the AC difference goes, I'm curious as to why a melee ranger would have that much dex. Regardless, it is the job of the defender to take attacks - and if need be get hit. In fact, a defender with an AC that is too high can be problematic. The monsters will realize that they cannot hit that target and switch their focus to attack everyone else even more (speaking as that party's rogue, I can tell you that it's not fun when the paladin has magical full plate and a heavy shield at lower levels).</p><p></p><p>However, if this is problematic to a fighter, I would suggest they make a STR-DEX-(CON or WIS) build. Probably an elf or eladrin. Wear Hide armor and a shield. Use the eladrin fighter powers from the edited dragon article to take advantage of dex-based powers.</p><p></p><p>Quick mention about the game with rogue & paladin. We also had a ranged ranger who got hit twice ever(maybe three times?) and a warlord. At the end of the day, warlord and I were lucky if we had 1 HS left. The paladin would usually have 3 or so. Essentially, we had to stop, but he could have kept going for a few more fights. Also, both the ranger and I multiclassed into clerics to be able to throw down more healing.</p></blockquote><p></p>
[QUOTE="That One Guy, post: 4455646, member: 64672"] Fighters' challenges are really nice, IMO. I've found them to play well and if the fighter has a good close burst attack encounter power - even better. The paladin has some difficulty with defending multiple people. He's better against elites and solos (or offering the ranger/rogue a provoke OA resulting in damage. My rogue has killed some enemies using my paladin buddy's challenge). I think the swordmage's anti-damage feels more defendertastic, though. The others are negative reinforcement (Enemy attacks not me; get hit) while the swordmage is simply like, "Lawlz, dude, you hit that guy for 7 less damage. Oh, you only did 3 now? Tough luck. Maybe you should fight me." As far as the AC difference goes, I'm curious as to why a melee ranger would have that much dex. Regardless, it is the job of the defender to take attacks - and if need be get hit. In fact, a defender with an AC that is too high can be problematic. The monsters will realize that they cannot hit that target and switch their focus to attack everyone else even more (speaking as that party's rogue, I can tell you that it's not fun when the paladin has magical full plate and a heavy shield at lower levels). However, if this is problematic to a fighter, I would suggest they make a STR-DEX-(CON or WIS) build. Probably an elf or eladrin. Wear Hide armor and a shield. Use the eladrin fighter powers from the edited dragon article to take advantage of dex-based powers. Quick mention about the game with rogue & paladin. We also had a ranged ranger who got hit twice ever(maybe three times?) and a warlord. At the end of the day, warlord and I were lucky if we had 1 HS left. The paladin would usually have 3 or so. Essentially, we had to stop, but he could have kept going for a few more fights. Also, both the ranger and I multiclassed into clerics to be able to throw down more healing. [/QUOTE]
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Defenders aren't very good at defending?
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