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General Tabletop Discussion
*Pathfinder & Starfinder
Defenders aren't very good at defending?
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<blockquote data-quote="Stalker0" data-source="post: 4456772" data-attributes="member: 5889"><p>I think the paladin's mark is awesome at 1-2nd level. The amount of damage it deals is a very painful incentive to monsters. However, past that point the hp of monster's start to increase the mark's damage does not increase to match.</p><p></p><p>Still, at higher level's the paladin can select powers that greatly increase his defending ability. First of all, his lay on hands lets him heal his allies should his standard defending abilities not cut the mustard. Enfeebling strike is a good at-will for degrading an opponent's attack, whoever he's hitting. On pain of death increases the punishment when an enemy attacks. Martyr's Blessing allows the paladin to absorb another's damage...etc.</p><p></p><p>I think its important not to get too caught up with roles, instead its important to consider whether one class is as useful to the party as another. A paladin provides more healing, buffs, virtual AC bonuses, and the occasional damage kick. He has the most efficient healing surges, and plenty of them. Is that as useful to the party as having let's say another ranger who just does raw damage? Ultimately to me, that's the real question of whether a defender does his job.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4456772, member: 5889"] I think the paladin's mark is awesome at 1-2nd level. The amount of damage it deals is a very painful incentive to monsters. However, past that point the hp of monster's start to increase the mark's damage does not increase to match. Still, at higher level's the paladin can select powers that greatly increase his defending ability. First of all, his lay on hands lets him heal his allies should his standard defending abilities not cut the mustard. Enfeebling strike is a good at-will for degrading an opponent's attack, whoever he's hitting. On pain of death increases the punishment when an enemy attacks. Martyr's Blessing allows the paladin to absorb another's damage...etc. I think its important not to get too caught up with roles, instead its important to consider whether one class is as useful to the party as another. A paladin provides more healing, buffs, virtual AC bonuses, and the occasional damage kick. He has the most efficient healing surges, and plenty of them. Is that as useful to the party as having let's say another ranger who just does raw damage? Ultimately to me, that's the real question of whether a defender does his job. [/QUOTE]
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Defenders aren't very good at defending?
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