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Defenders of Daybreak, The Early Years.
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<blockquote data-quote="Graywolf-ELM" data-source="post: 1584702" data-attributes="member: 16236"><p>Thanks sir Knight.</p><p></p><p>A gamer friend of mine came up with this possible 3.5 spell interpretation for Dylrath's Voracious vermin. Posted here to hopefully get some response from out esteemed authors.</p><p>Thanks,</p><p>GW</p><p></p><p>How about this:</p><p>Dylrath's Voracious vermin</p><p>Level: 0</p><p>Range: Sight</p><p>Duration: 1 round/level</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Area of Effect: 1 small container</p><p>Saving Throw: special</p><p></p><p>Description: This spell creates 1d4 magical pests for every 5 levels of the spell caster which consume material spell components. (The caster may choose a number fewer than what was rolled but not greater. See below.) They can consume one component per round. They have a life span of 1 round/level of the caster. They stay on the person the spell is targeted on. They do not reproduce. The component is choosen randomly.</p><p></p><p>All items that are not magical and have a value of less then 10gp, have no saving throw and are automatically consumed. Magical spell components get a +10 to their saving throw. Non-magical components get a +1/50gp value. So a component that costs 200gp gets a +4 to the saving throw. The saving throw is DC 15 + spell caster's level. The victim can choose to 'save' 1 component per 5 levels. By saving the component, the victim can add their character level to the saving throw.</p><p></p><p>The victim of the spell has a chance to notice the effect of the spell.</p><p>(DC 20 + spell caster's level) vs Spot check +1/magical pest.</p><p></p><p>After the spell duration is over, the pests remain in the container. The caster may choose what the pests remains look like. The remains are no larger then maggots. The caster may choose the remains to look like flies, maggots, butterflies or even dragons or chimera's. The remains turn into dust after 1 minute/caster level after the victim looks into the container.</p><p></p><p>This spell is intended for spell component pouches and thus would not affect larger containers. For example, a chest containing a bolt of cloth would only have a small portion of the cloth eaten away.</p><p></p><p>(Note: I can sit down and determine how much later, if anyone is interested. If someone actually wants to use this spell, let me know and I'll work out those details.)</p><p></p><p>Balance Issues: I know this is a 0-level spell. And for a 0-level spell, it can be pretty nasty. However, I figure with the saving throws allowed and the rather tame effect, it should be ok. I'd be interested to hear from someone who disagrees. On the whole, this is more of an anoyance since you can get most spell components pretty easily. The harder to find components should all get a pretty decsent chance to resist the effect.</p><p></p><p>I should write up another 0-level spell that protects spell pouches from this effect. (The arms race begins. )</p></blockquote><p></p>
[QUOTE="Graywolf-ELM, post: 1584702, member: 16236"] Thanks sir Knight. A gamer friend of mine came up with this possible 3.5 spell interpretation for Dylrath's Voracious vermin. Posted here to hopefully get some response from out esteemed authors. Thanks, GW How about this: Dylrath's Voracious vermin Level: 0 Range: Sight Duration: 1 round/level Components: V, S, M Casting Time: 1 standard action Area of Effect: 1 small container Saving Throw: special Description: This spell creates 1d4 magical pests for every 5 levels of the spell caster which consume material spell components. (The caster may choose a number fewer than what was rolled but not greater. See below.) They can consume one component per round. They have a life span of 1 round/level of the caster. They stay on the person the spell is targeted on. They do not reproduce. The component is choosen randomly. All items that are not magical and have a value of less then 10gp, have no saving throw and are automatically consumed. Magical spell components get a +10 to their saving throw. Non-magical components get a +1/50gp value. So a component that costs 200gp gets a +4 to the saving throw. The saving throw is DC 15 + spell caster's level. The victim can choose to 'save' 1 component per 5 levels. By saving the component, the victim can add their character level to the saving throw. The victim of the spell has a chance to notice the effect of the spell. (DC 20 + spell caster's level) vs Spot check +1/magical pest. After the spell duration is over, the pests remain in the container. The caster may choose what the pests remains look like. The remains are no larger then maggots. The caster may choose the remains to look like flies, maggots, butterflies or even dragons or chimera's. The remains turn into dust after 1 minute/caster level after the victim looks into the container. This spell is intended for spell component pouches and thus would not affect larger containers. For example, a chest containing a bolt of cloth would only have a small portion of the cloth eaten away. (Note: I can sit down and determine how much later, if anyone is interested. If someone actually wants to use this spell, let me know and I'll work out those details.) Balance Issues: I know this is a 0-level spell. And for a 0-level spell, it can be pretty nasty. However, I figure with the saving throws allowed and the rather tame effect, it should be ok. I'd be interested to hear from someone who disagrees. On the whole, this is more of an anoyance since you can get most spell components pretty easily. The harder to find components should all get a pretty decsent chance to resist the effect. I should write up another 0-level spell that protects spell pouches from this effect. (The arms race begins. ) [/QUOTE]
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