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Story Hour
Defenders of Daybreak, The Early Years.
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<blockquote data-quote="Sialia" data-source="post: 234666" data-attributes="member: 1025"><p>Dylrath's Breaches</p><p></p><p>When cast upon a living target, the target arches its back, becomes rigid, and is hurled one body length into the air, whereupon it falls over backwards. A whale cry is emitted during the leap, and illusory splash is generated when the target hits the ground, and the paralysis is released after contact is made with the ground.</p><p>The spell may do 1d6 damage if the target lands on a hard surface (or more if the target winds up falling further than 1 body length due to terrain considerations, see falling damage rules). If max damage is rolled, the target loses consciousness for 1 round due to concussion (unless the head is well armored, or the target does not have a head, per se). Regardless of damage done, the target is typically lying flat on its back on the floor at the end of the spell, and probably loses at least an action.</p></blockquote><p></p>
[QUOTE="Sialia, post: 234666, member: 1025"] Dylrath's Breaches When cast upon a living target, the target arches its back, becomes rigid, and is hurled one body length into the air, whereupon it falls over backwards. A whale cry is emitted during the leap, and illusory splash is generated when the target hits the ground, and the paralysis is released after contact is made with the ground. The spell may do 1d6 damage if the target lands on a hard surface (or more if the target winds up falling further than 1 body length due to terrain considerations, see falling damage rules). If max damage is rolled, the target loses consciousness for 1 round due to concussion (unless the head is well armored, or the target does not have a head, per se). Regardless of damage done, the target is typically lying flat on its back on the floor at the end of the spell, and probably loses at least an action. [/QUOTE]
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Defenders of Daybreak, The Early Years.
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