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Story Hour
Defenders of Daybreak, The Early Years.
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<blockquote data-quote="Piratecat" data-source="post: 80107" data-attributes="member: 2"><p>I made a bunch of changes to the module, Morrow. I tied it in with some other campaign back story, linked the cult in with mind flayers (and eventually a community of doppelgangers), and created close ties between the cult and Imbindarla, Goddess of Undeath and the Black Things that Scurry in the Night. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Arcade may not have mentioned it in his journal, but they were led to the tower in search of Baylock Grithamper, TomTom's psionic uncle and master halfling chef. They found him waiting to be sacrificed. </p><p></p><p>Even better was when the PCs had to return four months later and oust the <em>next</em> cult member who had taken over the tower after the PCs had finished clearing it out. It was a little tougher to break in then, and they were too late to save Maddoc, who the cult <em>did</em> sacrifice. Heh heh.. he didn't like my DMing style, after all. *grin*</p><p></p><p>Plane Sailing, wait until you meet Arcade's owl familiar! He's a hoot.... well. pun aside, he ranked as the Best Familiar Ever for a long time. AND he didn't have to wear a little vest and hat like that rat did.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 80107, member: 2"] I made a bunch of changes to the module, Morrow. I tied it in with some other campaign back story, linked the cult in with mind flayers (and eventually a community of doppelgangers), and created close ties between the cult and Imbindarla, Goddess of Undeath and the Black Things that Scurry in the Night. :) Arcade may not have mentioned it in his journal, but they were led to the tower in search of Baylock Grithamper, TomTom's psionic uncle and master halfling chef. They found him waiting to be sacrificed. Even better was when the PCs had to return four months later and oust the [i]next[/i] cult member who had taken over the tower after the PCs had finished clearing it out. It was a little tougher to break in then, and they were too late to save Maddoc, who the cult [i]did[/i] sacrifice. Heh heh.. he didn't like my DMing style, after all. *grin* Plane Sailing, wait until you meet Arcade's owl familiar! He's a hoot.... well. pun aside, he ranked as the Best Familiar Ever for a long time. AND he didn't have to wear a little vest and hat like that rat did. [/QUOTE]
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