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Story Hour
Defenders of Daybreak, The Early Years.
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<blockquote data-quote="Bandeeto" data-source="post: 87489" data-attributes="member: 2819"><p>As much as everyone in the party occasionally wanted to strangle Alix, I (as the doppleganger) was the only one ever given the means, motive, and complete justification for doing so. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I have been invited to play monsters by many DM's, and I have always loved the thrill of matching up against a whole party (especially if I know the players well.) </p><p></p><p>One advantage of this approach is that it lets the monsters fight as hard and nastily as they can, giving them more verisimilitude. </p><p></p><p>One disadvantage is that you lose the unified "game-face" that a single DM presents, and risk damaging the game thereby.</p><p></p><p>The wonderful thing about playing with P'Cat is that he gives the party plenty of rope to hang themselves with at all times. Because the Defenders go so many places and make so many powerful enemies, their actions come back to bite them (or save them) over and over again.</p><p></p><p>This has led to another strange phenomenon.</p><p></p><p>The players know that P'Cat loves to take an old foe or plot hook and resurrect (or occasionally Reincarnate) it later. So the players (some of them anyway) are constantly trying to keep track of the hundreds of plot strings just in case, and trying to make connections between disparate events years and leagues apart.</p><p></p><p>This means that the party frequently does P'Cat's work <strong>for</strong> him. Thus... Defender's Rule One, never give the DM ideas. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Bandeeto, post: 87489, member: 2819"] As much as everyone in the party occasionally wanted to strangle Alix, I (as the doppleganger) was the only one ever given the means, motive, and complete justification for doing so. ;) I have been invited to play monsters by many DM's, and I have always loved the thrill of matching up against a whole party (especially if I know the players well.) One advantage of this approach is that it lets the monsters fight as hard and nastily as they can, giving them more verisimilitude. One disadvantage is that you lose the unified "game-face" that a single DM presents, and risk damaging the game thereby. The wonderful thing about playing with P'Cat is that he gives the party plenty of rope to hang themselves with at all times. Because the Defenders go so many places and make so many powerful enemies, their actions come back to bite them (or save them) over and over again. This has led to another strange phenomenon. The players know that P'Cat loves to take an old foe or plot hook and resurrect (or occasionally Reincarnate) it later. So the players (some of them anyway) are constantly trying to keep track of the hundreds of plot strings just in case, and trying to make connections between disparate events years and leagues apart. This means that the party frequently does P'Cat's work [B]for[/B] him. Thus... Defender's Rule One, never give the DM ideas. :D [/QUOTE]
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