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Defenders of Elsir Vale [Red Hand E6]
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<blockquote data-quote="hewligan" data-source="post: 3856517" data-attributes="member: 19688"><p>Here is "Smoke":</p><p></p><p>Description:</p><p>[sblock]Arondal "Smoke" Merconta</p><p></p><p>A young man in his mid-twenties, third son of a wealthy merchant family. Spent three months as a captive of the Vangal in the Plains of Lede while leading a family caravan. Tanil came to him there and helped him lead his people to freedom. Since that day he has been dedicated to her cause, and specifically to the release of innocent slaves. </p><p></p><p>Arondal's family are supporting of his work for Tanil, although his father had hoped that he would perhaps take over the northern trade routes in time, and now fears that his expansive business is going to have to fall largely on the shoulders of his second son, Kanock, as the eldest brother, Hodrim, is a wayward playboy who spends too much time smoking weed and muddying the family name. Arondal, while not quite as intelligent as Kanock, had a natural affinity and calmness that drew loyalty from his men, and made him a favourite on the trade route. His father hopes that a few years of "adventuring" may get the urge to travel and serve Tanil out of Arondal's system.</p><p></p><p>Arondal is tall, with olive skin, dark hair of shoulder length, swept back and often tied into a safe pony-tail, grey eyes, open and handsome face, with a short black beard. He smiles often and has seemingly unlimited energy. He wears sturdy explorer's clothing, but the quality of his weapon and shield give away his comfortable upbringing, as does the effort he exerts to keep clean and presentable. Whenever he arrives in a town after time in the country, he immediately heads for the best inn that offers bathing facilities, followed up by a trip to the barber. Old habits die hard!</p><p></p><p>Allegiances:</p><p>Tanil's call to him to free innocent slaves (and prisoners). He feels that all men should be free in their destiny, unless they have committed acts so heinous to have that right revoked. </p><p></p><p>Family: Arondal is very loyal to his father and the Merconta family, whose name is well known across Vesh and Lede. He feels responsibility towards his family and even with his choice to leave the family business, deep down he feels that one day he may have to return to help his father as he ages. He worries over the actions of his eldest brother, and adores Kanock. He still mourns for the sister who died as an infant when he was seven. In the course of his travels he often visits associates of the family firm to break bread with them and generally catch up and let them know that their work is appreciated.</p><p>[/sblock]</p><p></p><p>Statistics:</p><p>[sblock]</p><p></p><p>Race: Human, of Vesh</p><p>Age: 26</p><p>Class: Cleric of Tanil, with particular emphasis on her Freedom domain</p><p></p><p>Attributes (with modifier in brackets)</p><p>Strenght: 12 (+1)</p><p>Constitution: 13 + 1 at level 4 = 14 (+2)</p><p>Dexterity: 11 (+0)</p><p>Intelligence: 12 (+1)</p><p>Wisdom: 16 (+3)</p><p>Charisma: 14 (+2)</p><p></p><p>Hit Points: (4D8 + 8 + 3) 35</p><p></p><p>Saves</p><p>Fortitude 8 (4 base + 2 con + 2 feat)</p><p>Reflex 1 (+1 base)</p><p>Will 9 (4 base + 3 wis + 2 feat)</p><p></p><p>Combat</p><p>Base Attack Bonus: +3 (cleric lvl 4)</p><p>Melee: +4 </p><p>Melee with Mace: +4 +1 (masterwork mace) +1 (weapon focus mace) = +6</p><p></p><p>Armour Class: 5</p><p>4 (chain) + 1 (shield). Armour penalty check -2 (-1 chain, -1 shield)</p><p></p><p>Damage Reduction (from Chain shirt)</p><p>1/-</p><p></p><p>Damage from Mace:</p><p>1d8 +1 str + 4 non-lethal crushing</p><p></p><p>Clerical Spells</p><p>0 Level: 5</p><p>(create water, detect magic x 2, guidance, read magic)</p><p>1st Level: 3 + 1 (domain) + 1 (wisdom) = 4 + 1</p><p>(disguise self (domain), bless, inflict light wounds, command, comprehend languages)</p><p>2nd Level: 2 + 1 (domain) + 1 (wisdom) = 3 + 1</p><p>(invisibility (domain), bull's strength, hold person, inflict moderate wounds)</p><p></p><p>Domains: Travel, Trickery (to focus on the freedom element of Tanil)</p><p></p><p>Feats: bonus 4, + 1 from human + 2 for level 1 and 3</p><p></p><p>Feats (7)</p><p>Toughness (+3 hp)</p><p>Combat Casting</p><p>Improved Initiative (+4 initiative)</p><p>Self Sufficient (+2 heal, survival)</p><p>Weapon Focus (mace)</p><p>Iron Will (+2 to will save)</p><p>Great Fortitude (+2 to fortitude save)</p><p></p><p>Cleric Bonus Feat</p><p>Armour Proficiency (light, medium, heavy) </p><p></p><p>Skill points: (2+1)x4 at first level + (2+1)x3 for levels 2-4 = 21</p><p></p><p>Skills</p><p>Concentration (Con): 6 + 2 = 8</p><p>Diplomacy (Cha) 2 + 2 = 4</p><p>Heal (Wis) 4 + 3 = 7 (but +2 from healer's kit = +9)</p><p>Survival (Wis) 2 + 3 = 5</p><p>Bluff (Cha) 4 + 2 = 6</p><p>Knowledge (Int) Religion 3 + 1 = 4</p><p></p><p>Equipment:</p><p>Pearl of Power (1st)</p><p>Necklace of Prayer Beads (bless)</p><p>5 potions of cure light wounds</p><p>potion of spider climb</p><p>potion of swimming</p><p>wand of light (50 charges)</p><p>Exceptional Heavy Mace (accurate, 2x crushing)</p><p>Thin bladed knife</p><p>Excellent chain shirt (mastercraft, thick)</p><p>Fine Light Steel Shield (holy symbol, guard)</p><p>Explorer's Outfit</p><p>Backpack, Belt pouch, Bedroll, Flint and steel, Hempen rope, Trail rations (10 days), Waterskin, Holy water, Bullseye Lantern</p><p>Healer's Kit (+2 to heal, 10 uses)</p><p>311gp</p><p>Letters of credit (800gp)</p><p></p><p>Specials</p><p>Crushing - each attack deals +2 non-lethal damage (+4 with 2x crushing)</p><p>thick - grants DR 1/-</p><p>guard - you can take a -1 to all attacks this round and gain +1 deflection to AC (deflection is doubled when the item is a shield).</p><p>[/sblock]</p><p></p><p>From the description of "Shadow", it seems that Smoke would probably have met him during their mutual travels in the north. Both are well known in the region, and probably naturally fell in with each other. Elgar also seems to fit well - similar outlook and warm nature, and given Smoke's like of a good drink, they may well have got talking over an ale, or even met on the trail.</p></blockquote><p></p>
[QUOTE="hewligan, post: 3856517, member: 19688"] Here is "Smoke": Description: [sblock]Arondal "Smoke" Merconta A young man in his mid-twenties, third son of a wealthy merchant family. Spent three months as a captive of the Vangal in the Plains of Lede while leading a family caravan. Tanil came to him there and helped him lead his people to freedom. Since that day he has been dedicated to her cause, and specifically to the release of innocent slaves. Arondal's family are supporting of his work for Tanil, although his father had hoped that he would perhaps take over the northern trade routes in time, and now fears that his expansive business is going to have to fall largely on the shoulders of his second son, Kanock, as the eldest brother, Hodrim, is a wayward playboy who spends too much time smoking weed and muddying the family name. Arondal, while not quite as intelligent as Kanock, had a natural affinity and calmness that drew loyalty from his men, and made him a favourite on the trade route. His father hopes that a few years of "adventuring" may get the urge to travel and serve Tanil out of Arondal's system. Arondal is tall, with olive skin, dark hair of shoulder length, swept back and often tied into a safe pony-tail, grey eyes, open and handsome face, with a short black beard. He smiles often and has seemingly unlimited energy. He wears sturdy explorer's clothing, but the quality of his weapon and shield give away his comfortable upbringing, as does the effort he exerts to keep clean and presentable. Whenever he arrives in a town after time in the country, he immediately heads for the best inn that offers bathing facilities, followed up by a trip to the barber. Old habits die hard! Allegiances: Tanil's call to him to free innocent slaves (and prisoners). He feels that all men should be free in their destiny, unless they have committed acts so heinous to have that right revoked. Family: Arondal is very loyal to his father and the Merconta family, whose name is well known across Vesh and Lede. He feels responsibility towards his family and even with his choice to leave the family business, deep down he feels that one day he may have to return to help his father as he ages. He worries over the actions of his eldest brother, and adores Kanock. He still mourns for the sister who died as an infant when he was seven. In the course of his travels he often visits associates of the family firm to break bread with them and generally catch up and let them know that their work is appreciated. [/sblock] Statistics: [sblock] Race: Human, of Vesh Age: 26 Class: Cleric of Tanil, with particular emphasis on her Freedom domain Attributes (with modifier in brackets) Strenght: 12 (+1) Constitution: 13 + 1 at level 4 = 14 (+2) Dexterity: 11 (+0) Intelligence: 12 (+1) Wisdom: 16 (+3) Charisma: 14 (+2) Hit Points: (4D8 + 8 + 3) 35 Saves Fortitude 8 (4 base + 2 con + 2 feat) Reflex 1 (+1 base) Will 9 (4 base + 3 wis + 2 feat) Combat Base Attack Bonus: +3 (cleric lvl 4) Melee: +4 Melee with Mace: +4 +1 (masterwork mace) +1 (weapon focus mace) = +6 Armour Class: 5 4 (chain) + 1 (shield). Armour penalty check -2 (-1 chain, -1 shield) Damage Reduction (from Chain shirt) 1/- Damage from Mace: 1d8 +1 str + 4 non-lethal crushing Clerical Spells 0 Level: 5 (create water, detect magic x 2, guidance, read magic) 1st Level: 3 + 1 (domain) + 1 (wisdom) = 4 + 1 (disguise self (domain), bless, inflict light wounds, command, comprehend languages) 2nd Level: 2 + 1 (domain) + 1 (wisdom) = 3 + 1 (invisibility (domain), bull's strength, hold person, inflict moderate wounds) Domains: Travel, Trickery (to focus on the freedom element of Tanil) Feats: bonus 4, + 1 from human + 2 for level 1 and 3 Feats (7) Toughness (+3 hp) Combat Casting Improved Initiative (+4 initiative) Self Sufficient (+2 heal, survival) Weapon Focus (mace) Iron Will (+2 to will save) Great Fortitude (+2 to fortitude save) Cleric Bonus Feat Armour Proficiency (light, medium, heavy) Skill points: (2+1)x4 at first level + (2+1)x3 for levels 2-4 = 21 Skills Concentration (Con): 6 + 2 = 8 Diplomacy (Cha) 2 + 2 = 4 Heal (Wis) 4 + 3 = 7 (but +2 from healer's kit = +9) Survival (Wis) 2 + 3 = 5 Bluff (Cha) 4 + 2 = 6 Knowledge (Int) Religion 3 + 1 = 4 Equipment: Pearl of Power (1st) Necklace of Prayer Beads (bless) 5 potions of cure light wounds potion of spider climb potion of swimming wand of light (50 charges) Exceptional Heavy Mace (accurate, 2x crushing) Thin bladed knife Excellent chain shirt (mastercraft, thick) Fine Light Steel Shield (holy symbol, guard) Explorer's Outfit Backpack, Belt pouch, Bedroll, Flint and steel, Hempen rope, Trail rations (10 days), Waterskin, Holy water, Bullseye Lantern Healer's Kit (+2 to heal, 10 uses) 311gp Letters of credit (800gp) Specials Crushing - each attack deals +2 non-lethal damage (+4 with 2x crushing) thick - grants DR 1/- guard - you can take a -1 to all attacks this round and gain +1 deflection to AC (deflection is doubled when the item is a shield). [/sblock] From the description of "Shadow", it seems that Smoke would probably have met him during their mutual travels in the north. Both are well known in the region, and probably naturally fell in with each other. Elgar also seems to fit well - similar outlook and warm nature, and given Smoke's like of a good drink, they may well have got talking over an ale, or even met on the trail. [/QUOTE]
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