nwn_deadman
First Post
My DM points out that a Hospitaler defends pilgrims and takes quests to retrieve relics and such.
Living City does not allow this particular class, but for others like it, they stipulate an amount of time per year that the character should have to spend on class duties.
What about making the character do something like establish a “safe harbor" for pilgrims on their way to a site affiliated with their patron god.
The amount of this duty would vary as per the level of the character and take on forms such as:
Levels 1-3
Offer to create/purify food and water, cure light/moderate wounds and lesser restoration. Provide Shelter I.
Levels 4-7
As 1-3 plus cure serious/critical wounds, remove curse/disease and restoration. Provide Shelter II.
Levels 8-10
As 1-7 plus break enchantment and raise dead. Provide Shelter III.
Shelter in the form of:
Provide Shelter I. Levels 1-3 Fortified Camp and provisions for journey
Provide Shelter II Levels 4-7 Simple Dwelling and passage in immediate vicinity
Provide Shelter III Levels 8-10 Fortified Dwelling and passage in immediate vicinity
These services would be provided for the pilgrims free of charge, the only exception is when there is a material cost or an XP cost and then the receiving party must pay the cost.
This seems fair to me, as this would keep the character in line with the demands of the class.
Living City does not allow this particular class, but for others like it, they stipulate an amount of time per year that the character should have to spend on class duties.
What about making the character do something like establish a “safe harbor" for pilgrims on their way to a site affiliated with their patron god.
The amount of this duty would vary as per the level of the character and take on forms such as:
Levels 1-3
Offer to create/purify food and water, cure light/moderate wounds and lesser restoration. Provide Shelter I.
Levels 4-7
As 1-3 plus cure serious/critical wounds, remove curse/disease and restoration. Provide Shelter II.
Levels 8-10
As 1-7 plus break enchantment and raise dead. Provide Shelter III.
Shelter in the form of:
Provide Shelter I. Levels 1-3 Fortified Camp and provisions for journey
Provide Shelter II Levels 4-7 Simple Dwelling and passage in immediate vicinity
Provide Shelter III Levels 8-10 Fortified Dwelling and passage in immediate vicinity
These services would be provided for the pilgrims free of charge, the only exception is when there is a material cost or an XP cost and then the receiving party must pay the cost.
This seems fair to me, as this would keep the character in line with the demands of the class.
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