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<blockquote data-quote="Artoomis" data-source="post: 1025573" data-attributes="member: 111"><p>That carries an assumption that all the released products are carefully reviewed against everything that has been previously released.</p><p></p><p>I doubt that's really true, at least not well enough to assume that a later item with an identical name to an earlier one is intended to replace the ealier-published item.</p><p></p><p></p><p></p><p>That was not really true in 3.0, and in 3.5 specific examples are:</p><p>________________</p><p>A bard's Inspire Greatness grants +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves.</p><p></p><p>Breastplate of Command grants the wearer gains a +2 competence bonus on all Charisma checks.</p><p></p><p>The belt of Dwarvenkind grants +4 competence bonus on Charisma checks when dealing with dwarves.</p><p></p><p>Bracers of Archery, Greater grant a +2 competence bonus on attack rolls and a +1 competence bonus on damage rolls.</p><p></p><p>Bracers of Archery, Lesser grant a +1 competence bonus on attack rolls.</p><p></p><p>The Circlet of Persuausion grants a +3 competence bonus on the wearer’s Charisma-based checks. </p><p></p><p>A Pale Green Ioun Stone grants a +1 competence bonus on attack rolls, saves, skill checks, and ability checks</p><p></p><p>The Duelist has: Grace (Ex): At 4th level, a duelist gains an additional +2 competence bonus on all Reflex saving throws.</p><p></p><p>The Guidance spell gives a +1 competence bonus on a single attack roll, saving throw, or skill check.</p><p></p><p>The Mind Fog spell gives a –10 competence penalty on Wisdom checks and Will saves.</p><p></p><p>The Transformation spell gives a +5 competence bonus on Fortitude saves.</p><p>_______________</p><p>It would appear that "competence" can modify skill checks, ability score checks, attack rolls, damage rolls and saves, at least.</p><p></p><p>Still, nowhere in the core rules does a competence bonus apply to an ability score.</p><p></p><p>I'd have to check the DMG to see how competence bonuses are supposed to be used and if the core rules violate how they are supposed to be used.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 1025573, member: 111"] That carries an assumption that all the released products are carefully reviewed against everything that has been previously released. I doubt that's really true, at least not well enough to assume that a later item with an identical name to an earlier one is intended to replace the ealier-published item. [b][/B] That was not really true in 3.0, and in 3.5 specific examples are: ________________ A bard's Inspire Greatness grants +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. Breastplate of Command grants the wearer gains a +2 competence bonus on all Charisma checks. The belt of Dwarvenkind grants +4 competence bonus on Charisma checks when dealing with dwarves. Bracers of Archery, Greater grant a +2 competence bonus on attack rolls and a +1 competence bonus on damage rolls. Bracers of Archery, Lesser grant a +1 competence bonus on attack rolls. The Circlet of Persuausion grants a +3 competence bonus on the wearer’s Charisma-based checks. A Pale Green Ioun Stone grants a +1 competence bonus on attack rolls, saves, skill checks, and ability checks The Duelist has: Grace (Ex): At 4th level, a duelist gains an additional +2 competence bonus on all Reflex saving throws. The Guidance spell gives a +1 competence bonus on a single attack roll, saving throw, or skill check. The Mind Fog spell gives a –10 competence penalty on Wisdom checks and Will saves. The Transformation spell gives a +5 competence bonus on Fortitude saves. _______________ It would appear that "competence" can modify skill checks, ability score checks, attack rolls, damage rolls and saves, at least. Still, nowhere in the core rules does a competence bonus apply to an ability score. I'd have to check the DMG to see how competence bonuses are supposed to be used and if the core rules violate how they are supposed to be used. [/QUOTE]
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