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Defenders of the Night Rogues Gallery
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<blockquote data-quote="Arkhandus" data-source="post: 4122122" data-attributes="member: 13966"><p><strong>Malachite, male medium-sized gargoyle, Duskblade</strong></p><p></p><p>Background and suchlike to be added a bit later.</p><p></p><p>[sblock=Malachite the Duskblade]Name: Malachite</p><p>Race: Medium Gargoyle</p><p>Class: Duskblade</p><p>Level: 4</p><p></p><p>Alignment: Lawful Good</p><p>Gender: Male</p><p>Height: 7'-10"</p><p>Weight: 580#</p><p>Eyes: Dull Green</p><p>Skin: Greenish-Gray</p><p></p><p>Abilities:</p><p>STR 21 (+5) [16 points, +2 race, +1 level]</p><p>DEX 16 (+3) [6 points, +2 race]</p><p>CON 20 (+5) [6 points, +4 race, +2 amulet]</p><p>INT 14 (+2) [6 points]</p><p>WIS 12 (+1) [4 points]</p><p>CHA 10 (+0) [2 points]</p><p></p><p>Racial Ability: Low-Light Vision, Racial Hit Dice, Racial Skills, Racial Feats, Natural Armor Bonus, Damage Reduction (Ex), Freeze (Ex), Stone Sleep (Ex), Tooth & Claw (Ex), ECL +6.</p><p></p><p>Class Abilities: Spells (arcane, spontaneous, Intelligence-based, save DC is 12 + spell level, knows 4 0-level spells and 5 1st-level spells, has 6/5 spell slots per day and 0/1 bonus slots per day; knows the 0-level spells Acid Splash, Disrupt Undead, Ray of Frost, and Touch of Fatigue; knows the 1st-level spells Burning Hands, Ray of Enfeeblement, Resist Energy, Shocking Grasp, and True Strike), Arcane Attunement (Sp, 5/day in total, may use Dancing Lights, Detect Magic, Flare, Ghost Sound, or Read Magic), Armored Mage (ignore arcane spell failure chance from light armors, light shields, and medium armors, for duskblade spells only), Combat Casting Bonus Feat, Arcane Channeling.</p><p></p><p>Hit Dice: 3d8+4d8+35</p><p>HP: 75</p><p>AC: 31 (10 base, +3 Dex, +7 natural, +10 armor, +1 deflection)</p><p>Armor Check Penalty: -3</p><p>Init: +3</p><p>Speed: 30 ft. (20 ft. armored), Glide 180 ft.</p><p></p><p>Saves:</p><p>Fort +11 (+1 gargoyle, +4 duskblade, +5 Con, +1 cloak)</p><p>Ref +8 (+3 gargoyle, +1 duskblade, +3 Dex, +1 cloak)</p><p>Will +9 (+3 gargoyle, +4 duskblade, +1 Wis, +1 cloak)</p><p></p><p>BAB: +7/+2</p><p></p><p>Weapons:</p><p>Claw (+12, Light, 1d8+5, x2, S)</p><p>Bite (+12, Light, 1d6+5, x2, P)</p><p>Flaming +1 Heavy Flail (+13/+8, Two-Handed, 1d10+8+1d6, 19-20/x2, B/Fire)</p><p>MW Adamantine Greataxe (+13/+8, Two-Handed, 1d12+7, x3, S)</p><p>MW Silver Ranseur (+13/+8, Two-Handed, 2d4+7, x3, P)</p><p>10 MW Cold Iron Javelins (+11, Throwing, 30 ft. increment, 1d6+5, x2, P)</p><p></p><p>Feats:</p><p>Improved Unarmed Strike (Gargoyle bonus)</p><p>Improved Natural Armor (Gargoyle 1)</p><p>Improved Natural Armor (Gargoyle 2)</p><p>Improved Natural Armor (Gargoyle 3)</p><p>Improved Natural Armor (Gargoyle 4)</p><p>Alertness (Gargoyle 5)</p><p>Combat Expertise (Gargoyle 6)</p><p>Eschew Materials (Duskblade 1)</p><p>Improved Trip (Duskblade 1)</p><p>Improved Disarm (Duskblade 2)</p><p>Combat Casting (Duskblade bonus)</p><p>Spell Penetration (Duskblade 4)</p><p></p><p>Languages: Common, Draconic, Terran</p><p></p><p>Skills:</p><p>Climb +11 (2 ranks gargoyle, 5 ranks duskblade, +5 Str, -3 armor, +2 racial)</p><p>Concentration +10/+14 (0 ranks gargoyle, 4 ranks duskblade, +6 Con, +4 feat)</p><p>Hide +6/+14* (6 ranks gargoyle, 0 ranks duskblade, +3 Dex, -3 armor, +8* racial)</p><p>Intimidate +4 (4 ranks gargoyle, 0 ranks duskblade, +0 Cha)</p><p>Jump +2 (0 ranks gargoyle, 0 ranks duskblade, +5 Str, -3 armor)</p><p>Knowledge {Arcana} +7 (0 ranks gargoyle, 5 ranks duskblade, +2 Int)</p><p>Knowledge {History} +3 (0 ranks gargoyle, 1 rank duskblade, +2 Int)</p><p>Listen +11 (6 ranks gargoyle, 0 ranks duskblade, +1 Wis, +2 racial, +2 feat)</p><p>Move Silently +0 (0 ranks gargoyle, 0 ranks duskblade, +3 Dex, -3 armor)</p><p>Spellcraft +5 (0 ranks gargoyle, 1 rank duskblade, +2 Int, +2 synergy)</p><p>Spot +11 (6 ranks gargoyle, 0 ranks duskblade, +1 Wis, +2 racial, +2 feat)</p><p>* Against a background of stone.</p><p></p><p>Gear:</p><p>Mithral Full Plate Armor +2</p><p>Ring of Protection +1</p><p>Amulet of Health +2</p><p>Cloak of Resistance +1</p><p>2 Pearls of Power (1st-level)</p><p>2 Elixirs of Sneaking</p><p>5 Potions of Cure Light Wounds (1st-level)</p><p>2 Vials of Universal Solvent</p><p>Traveler's Outfit</p><p>Belt Pouch</p><p>10 Trail Rations</p><p>10 Waterskins</p><p>9,488 gp[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4122122, member: 13966"] [b]Malachite, male medium-sized gargoyle, Duskblade[/b] Background and suchlike to be added a bit later. [sblock=Malachite the Duskblade]Name: Malachite Race: Medium Gargoyle Class: Duskblade Level: 4 Alignment: Lawful Good Gender: Male Height: 7'-10" Weight: 580# Eyes: Dull Green Skin: Greenish-Gray Abilities: STR 21 (+5) [16 points, +2 race, +1 level] DEX 16 (+3) [6 points, +2 race] CON 20 (+5) [6 points, +4 race, +2 amulet] INT 14 (+2) [6 points] WIS 12 (+1) [4 points] CHA 10 (+0) [2 points] Racial Ability: Low-Light Vision, Racial Hit Dice, Racial Skills, Racial Feats, Natural Armor Bonus, Damage Reduction (Ex), Freeze (Ex), Stone Sleep (Ex), Tooth & Claw (Ex), ECL +6. Class Abilities: Spells (arcane, spontaneous, Intelligence-based, save DC is 12 + spell level, knows 4 0-level spells and 5 1st-level spells, has 6/5 spell slots per day and 0/1 bonus slots per day; knows the 0-level spells Acid Splash, Disrupt Undead, Ray of Frost, and Touch of Fatigue; knows the 1st-level spells Burning Hands, Ray of Enfeeblement, Resist Energy, Shocking Grasp, and True Strike), Arcane Attunement (Sp, 5/day in total, may use Dancing Lights, Detect Magic, Flare, Ghost Sound, or Read Magic), Armored Mage (ignore arcane spell failure chance from light armors, light shields, and medium armors, for duskblade spells only), Combat Casting Bonus Feat, Arcane Channeling. Hit Dice: 3d8+4d8+35 HP: 75 AC: 31 (10 base, +3 Dex, +7 natural, +10 armor, +1 deflection) Armor Check Penalty: -3 Init: +3 Speed: 30 ft. (20 ft. armored), Glide 180 ft. Saves: Fort +11 (+1 gargoyle, +4 duskblade, +5 Con, +1 cloak) Ref +8 (+3 gargoyle, +1 duskblade, +3 Dex, +1 cloak) Will +9 (+3 gargoyle, +4 duskblade, +1 Wis, +1 cloak) BAB: +7/+2 Weapons: Claw (+12, Light, 1d8+5, x2, S) Bite (+12, Light, 1d6+5, x2, P) Flaming +1 Heavy Flail (+13/+8, Two-Handed, 1d10+8+1d6, 19-20/x2, B/Fire) MW Adamantine Greataxe (+13/+8, Two-Handed, 1d12+7, x3, S) MW Silver Ranseur (+13/+8, Two-Handed, 2d4+7, x3, P) 10 MW Cold Iron Javelins (+11, Throwing, 30 ft. increment, 1d6+5, x2, P) Feats: Improved Unarmed Strike (Gargoyle bonus) Improved Natural Armor (Gargoyle 1) Improved Natural Armor (Gargoyle 2) Improved Natural Armor (Gargoyle 3) Improved Natural Armor (Gargoyle 4) Alertness (Gargoyle 5) Combat Expertise (Gargoyle 6) Eschew Materials (Duskblade 1) Improved Trip (Duskblade 1) Improved Disarm (Duskblade 2) Combat Casting (Duskblade bonus) Spell Penetration (Duskblade 4) Languages: Common, Draconic, Terran Skills: Climb +11 (2 ranks gargoyle, 5 ranks duskblade, +5 Str, -3 armor, +2 racial) Concentration +10/+14 (0 ranks gargoyle, 4 ranks duskblade, +6 Con, +4 feat) Hide +6/+14* (6 ranks gargoyle, 0 ranks duskblade, +3 Dex, -3 armor, +8* racial) Intimidate +4 (4 ranks gargoyle, 0 ranks duskblade, +0 Cha) Jump +2 (0 ranks gargoyle, 0 ranks duskblade, +5 Str, -3 armor) Knowledge {Arcana} +7 (0 ranks gargoyle, 5 ranks duskblade, +2 Int) Knowledge {History} +3 (0 ranks gargoyle, 1 rank duskblade, +2 Int) Listen +11 (6 ranks gargoyle, 0 ranks duskblade, +1 Wis, +2 racial, +2 feat) Move Silently +0 (0 ranks gargoyle, 0 ranks duskblade, +3 Dex, -3 armor) Spellcraft +5 (0 ranks gargoyle, 1 rank duskblade, +2 Int, +2 synergy) Spot +11 (6 ranks gargoyle, 0 ranks duskblade, +1 Wis, +2 racial, +2 feat) * Against a background of stone. Gear: Mithral Full Plate Armor +2 Ring of Protection +1 Amulet of Health +2 Cloak of Resistance +1 2 Pearls of Power (1st-level) 2 Elixirs of Sneaking 5 Potions of Cure Light Wounds (1st-level) 2 Vials of Universal Solvent Traveler's Outfit Belt Pouch 10 Trail Rations 10 Waterskins 9,488 gp[/sblock] [/QUOTE]
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