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General Tabletop Discussion
*Pathfinder & Starfinder
Defenders require bad AI from monsters
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<blockquote data-quote="LittleFuzzy" data-source="post: 4648208" data-attributes="member: 79881"><p>When I DM, I have little problem with having monsters run when it's obvious they're overmatched. Sometimes the people they run to will move to engage the PCs *if they think they're strong enough* sometimes they will themselves try and hook up with stronger forces, and sometimes they will just hunker down and try and create favorable positions from which to meet the PC onslaught coming on the heels of the runner.</p><p></p><p>To an extent, my table's characters do seem a bit lacking in the ability to keep runners from escaping. But the fighter is easily one of the strongest tools they have for keeping potential runners corralled. Dont' know how well other defenders serve in that regard.</p><p></p><p>The big problem for monsters is a tad meta-gamey but it's isn't that the DM is trying to have them behave like suicidal lemmings. In my experience, the monsters usually fare pretty well in the first part of the fight. What screws them is the extra endurance the PCs are granted by the capacity to heal. And that's an advantage which is often hard to recognize before the monsters lose the opportunity to easily extricate themselves from the fight.</p></blockquote><p></p>
[QUOTE="LittleFuzzy, post: 4648208, member: 79881"] When I DM, I have little problem with having monsters run when it's obvious they're overmatched. Sometimes the people they run to will move to engage the PCs *if they think they're strong enough* sometimes they will themselves try and hook up with stronger forces, and sometimes they will just hunker down and try and create favorable positions from which to meet the PC onslaught coming on the heels of the runner. To an extent, my table's characters do seem a bit lacking in the ability to keep runners from escaping. But the fighter is easily one of the strongest tools they have for keeping potential runners corralled. Dont' know how well other defenders serve in that regard. The big problem for monsters is a tad meta-gamey but it's isn't that the DM is trying to have them behave like suicidal lemmings. In my experience, the monsters usually fare pretty well in the first part of the fight. What screws them is the extra endurance the PCs are granted by the capacity to heal. And that's an advantage which is often hard to recognize before the monsters lose the opportunity to easily extricate themselves from the fight. [/QUOTE]
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Defenders require bad AI from monsters
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