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General Tabletop Discussion
*Pathfinder & Starfinder
Defenders require bad AI from monsters
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<blockquote data-quote="Elric" data-source="post: 4648692" data-attributes="member: 1139"><p>I don't know that particular dungeon, but I imagine if the alarm gets sounded immediately when the PCs attack at encounter 1, encounters 3 and 4 will have time to group themselves together. In a five encounter dungeon, that at least encounters 4 and 5 will manage to group themselves together after an initial alarm seems even more likely. Of course, as GM you could use a 4 encounter dungeon rationalized as "the last encounter is the hardest because two groups of monsters were able to band together in the chieftain's room."</p><p></p><p>If you essentially assume that a short rest takes 0 time but can't be used in combat, and that monsters try to gather themselves into larger groups to fight the PCs if given sufficient time, then PCs will start sweeping through dungeons killing everything as quickly as they possibly can. </p><p></p><p>This has some consequences for their ability to find stuff as they go along (and disarm traps or the like), and makes "per encounter" and "spending healing surges after the encounter" an even stranger concept, but those are just game concepts, not simulationist ones, anyway.</p></blockquote><p></p>
[QUOTE="Elric, post: 4648692, member: 1139"] I don't know that particular dungeon, but I imagine if the alarm gets sounded immediately when the PCs attack at encounter 1, encounters 3 and 4 will have time to group themselves together. In a five encounter dungeon, that at least encounters 4 and 5 will manage to group themselves together after an initial alarm seems even more likely. Of course, as GM you could use a 4 encounter dungeon rationalized as "the last encounter is the hardest because two groups of monsters were able to band together in the chieftain's room." If you essentially assume that a short rest takes 0 time but can't be used in combat, and that monsters try to gather themselves into larger groups to fight the PCs if given sufficient time, then PCs will start sweeping through dungeons killing everything as quickly as they possibly can. This has some consequences for their ability to find stuff as they go along (and disarm traps or the like), and makes "per encounter" and "spending healing surges after the encounter" an even stranger concept, but those are just game concepts, not simulationist ones, anyway. [/QUOTE]
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Defenders require bad AI from monsters
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