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*Pathfinder & Starfinder
Defenders require bad AI from monsters
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4648813" data-attributes="member: 834"><p>If they manage to sound the alarm or if the dungeon is small enough for the sound to carry to the next locale, then yes, they can try grouping.</p><p></p><p>Mind you, these monsters in the living quarters aren't battle ready; that's what the guards are for. If the heroes, acting like any self respecting commandos or just old fashioned action heroes have busted through the gate and the second encounter zone in roughly over a minute, how ready do you expect the rest of the dungeon to be when the PCs take the fight to them?</p><p></p><p>I expect some races, like say, Drow, to be quicker on the uptake than Gnolls, for example. But if your heroes are moving at a brisk pace, it ain't a strectch to let them mop up several pockets of resistance on the way. Depends on the scenario.</p><p></p><p>Beside, the nature of a dungeon and of the game means that the level of the monsters is a bigger factor than their numbers in a restricted area. If you decide that the last two encounters have successfully combined together in a big one, you have made that fight tougher, yes, but not nearly twice as tough. As long as this is a dungeon and therefore maneuvering space is restricted, the PCs will have a good time; Seeing every enemies gathered, they'll enter in an orgy of dailies and Action points. The wizard in particular is going to be giddy like a little girl.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4648813, member: 834"] If they manage to sound the alarm or if the dungeon is small enough for the sound to carry to the next locale, then yes, they can try grouping. Mind you, these monsters in the living quarters aren't battle ready; that's what the guards are for. If the heroes, acting like any self respecting commandos or just old fashioned action heroes have busted through the gate and the second encounter zone in roughly over a minute, how ready do you expect the rest of the dungeon to be when the PCs take the fight to them? I expect some races, like say, Drow, to be quicker on the uptake than Gnolls, for example. But if your heroes are moving at a brisk pace, it ain't a strectch to let them mop up several pockets of resistance on the way. Depends on the scenario. Beside, the nature of a dungeon and of the game means that the level of the monsters is a bigger factor than their numbers in a restricted area. If you decide that the last two encounters have successfully combined together in a big one, you have made that fight tougher, yes, but not nearly twice as tough. As long as this is a dungeon and therefore maneuvering space is restricted, the PCs will have a good time; Seeing every enemies gathered, they'll enter in an orgy of dailies and Action points. The wizard in particular is going to be giddy like a little girl. [/QUOTE]
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Defenders require bad AI from monsters
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