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*Pathfinder & Starfinder
Defenders require bad AI from monsters
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<blockquote data-quote="Regicide" data-source="post: 4648834" data-attributes="member: 67552"><p>Getting marked? Is that supposed to be a serious argument? It certainly made me laugh. We're talking about a party, well equipped, co-ordinated and tossing effects and spells the monsters have never even imagined the power of before. We're talking about creatures with some intelligence, often times even MORE intelligent than some of the characters in the party, not being able to identify the fact that they are outclassed to the point that they have less than a 1% chance of winning the fight. Minions falling over dead by the merest flick of a PC's wrist. Blows landing on the battlerager to absolutely no effect.</p><p> </p><p> Even IF it wasn't BLATENTLY OBVIOUS even before the fight started (which requires an enormous amount of stupidity or overconfidance), it will be crystal clear after a round or two. We're not talking "hey, I'm overconfidant I see a 40% chance of winning as 60%", we're not talking "hey, I'm overconfidant and drunk and myopic and am seeing a 20% chance of winning as a 60%", we're talking "hey, my head is shoved so far up my ass I'm seeing a 0.5% chance of winning as good odds."</p><p></p><p> I mean SERIOUSLY, how are you even able, in one sentance to say "oh, the monster can tell the controller's AC is 2 lower and has a few less HPs and is doing 20% more damage so the Defender has a hard time because the monster will go after them instead" then in the next sentance say "oh, the monster can't tell that it's going to loser the fight, even after it's engaged and has had a few friends die." <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p></blockquote><p></p>
[QUOTE="Regicide, post: 4648834, member: 67552"] Getting marked? Is that supposed to be a serious argument? It certainly made me laugh. We're talking about a party, well equipped, co-ordinated and tossing effects and spells the monsters have never even imagined the power of before. We're talking about creatures with some intelligence, often times even MORE intelligent than some of the characters in the party, not being able to identify the fact that they are outclassed to the point that they have less than a 1% chance of winning the fight. Minions falling over dead by the merest flick of a PC's wrist. Blows landing on the battlerager to absolutely no effect. Even IF it wasn't BLATENTLY OBVIOUS even before the fight started (which requires an enormous amount of stupidity or overconfidance), it will be crystal clear after a round or two. We're not talking "hey, I'm overconfidant I see a 40% chance of winning as 60%", we're not talking "hey, I'm overconfidant and drunk and myopic and am seeing a 20% chance of winning as a 60%", we're talking "hey, my head is shoved so far up my ass I'm seeing a 0.5% chance of winning as good odds." I mean SERIOUSLY, how are you even able, in one sentance to say "oh, the monster can tell the controller's AC is 2 lower and has a few less HPs and is doing 20% more damage so the Defender has a hard time because the monster will go after them instead" then in the next sentance say "oh, the monster can't tell that it's going to loser the fight, even after it's engaged and has had a few friends die." :hmm: [/QUOTE]
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Defenders require bad AI from monsters
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