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General Tabletop Discussion
*Pathfinder & Starfinder
Defenders that actually defend
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<blockquote data-quote="Holy Bovine" data-source="post: 4989284" data-attributes="member: 203"><p>My groups have seen a lot of defenders. 2 groups running 2 different games each and we have 5 different defenders currently and used to have 8 before some internal re-shuffling of players to get the numbers evened out (8 players in one game was waaaaay to many!). We have a sword & board fighter, great weapon fighter, a swordmage, a str-based paladin and a cha-based paladin. Of all of them I would say the cha-based pally has the hardest time living up to the defender standards set by the others. I have never seen any of the other defenders fail to be anything less than great at protecting the party and drawing fire down upon themselves. The Cha-based paladin has a hard time getting his marks on people as he has other minor action powers he likes using but even he does a good job getting right in the thick of it and making it hard to ignore him. Probably the most flashy defender is the swordmage - teleporting and smacking the crap out of people is very cool. \</p><p>I really think it depends totally on the mindset of the player when they choose defender. They can't be afraid of getting hit and knocked about. As the Str-based pally player I love getting beaten up as it means I'm doing my job and letting the ranger, wizard and warlord dish out the punishment. I felt the same way when I played a 3E Favoured Soul - all party buffing spells and healing without a single offensive spell until I hit 10th level. But man we were unstoppable!</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 4989284, member: 203"] My groups have seen a lot of defenders. 2 groups running 2 different games each and we have 5 different defenders currently and used to have 8 before some internal re-shuffling of players to get the numbers evened out (8 players in one game was waaaaay to many!). We have a sword & board fighter, great weapon fighter, a swordmage, a str-based paladin and a cha-based paladin. Of all of them I would say the cha-based pally has the hardest time living up to the defender standards set by the others. I have never seen any of the other defenders fail to be anything less than great at protecting the party and drawing fire down upon themselves. The Cha-based paladin has a hard time getting his marks on people as he has other minor action powers he likes using but even he does a good job getting right in the thick of it and making it hard to ignore him. Probably the most flashy defender is the swordmage - teleporting and smacking the crap out of people is very cool. \ I really think it depends totally on the mindset of the player when they choose defender. They can't be afraid of getting hit and knocked about. As the Str-based pally player I love getting beaten up as it means I'm doing my job and letting the ranger, wizard and warlord dish out the punishment. I felt the same way when I played a 3E Favoured Soul - all party buffing spells and healing without a single offensive spell until I hit 10th level. But man we were unstoppable! [/QUOTE]
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