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General Tabletop Discussion
*Pathfinder & Starfinder
Defenders that actually defend
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<blockquote data-quote="Stalker0" data-source="post: 4989475" data-attributes="member: 5889"><p>I think this is currently only an issue with the assault swordmage and the paladin...and a smaller issue with the warden.</p><p></p><p>The shielding swordmage's mark is great because it says, "Go ahead and attack my buddy. With my mark on him, the damage you will do is negligible. Sure he's easier to hit, but you still can't hurt him."</p><p></p><p></p><p>The fighter's class ability says, "Just try and leave my side. I'll simply knock you right back to where you started, and you wasted a move action. Your fighting me buddy, just live with it."</p><p></p><p>With these two, a huge AC is just fine. Whether you try to attack them or go after their friends, they are always defending.</p><p></p><p>The other defenders don't have it as easy. There main incentive is "Hit me, or take some damage." Unfortunately since monsters tend to have a lot of hitpoints, that's not that much of an incentive. So they may still attack your buddies, though they at least take some pain in the process. Their high AC actually provides more incentive to attack their friends, which can be an issue.</p><p></p><p>The warden's mark does have some feature to hinder movement (warden's grasp), but since it happens after the attack, its less defendery.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4989475, member: 5889"] I think this is currently only an issue with the assault swordmage and the paladin...and a smaller issue with the warden. The shielding swordmage's mark is great because it says, "Go ahead and attack my buddy. With my mark on him, the damage you will do is negligible. Sure he's easier to hit, but you still can't hurt him." The fighter's class ability says, "Just try and leave my side. I'll simply knock you right back to where you started, and you wasted a move action. Your fighting me buddy, just live with it." With these two, a huge AC is just fine. Whether you try to attack them or go after their friends, they are always defending. The other defenders don't have it as easy. There main incentive is "Hit me, or take some damage." Unfortunately since monsters tend to have a lot of hitpoints, that's not that much of an incentive. So they may still attack your buddies, though they at least take some pain in the process. Their high AC actually provides more incentive to attack their friends, which can be an issue. The warden's mark does have some feature to hinder movement (warden's grasp), but since it happens after the attack, its less defendery. [/QUOTE]
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