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General Tabletop Discussion
*Pathfinder & Starfinder
Defenders that actually defend
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<blockquote data-quote="Saeviomagy" data-source="post: 4990596" data-attributes="member: 5890"><p>Are you suggesting that the it takes an int of 20+ to go after squishy-looking targets? Or to hit the guy in heavy armor with ref-targeting spells?</p><p></p><p>My general attitude is that if it has mechanical effect, then it has narrative effect. So those monsters that defend well when adjacent? When they stand alongside each other, they're obviously in formation, and when you attack them, they're obviously defending each other.</p><p></p><p>That monster with the fighter's marking ability? He marks you and he's obviously waiting to punish any move you make.</p><p></p><p>I agree: the PCs don't know everything. In general, however, they will find out most things pretty quickly.</p><p></p><p>Unless of course you intend to run a buffy-style campaign or encounter (ie - PCs meet monsters and get thrashed and withdraw. PCs research foe. PCs return with new tactics/items/rituals and win the day). Which is fine of course, but it's not the default that we're discussing here.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4990596, member: 5890"] Are you suggesting that the it takes an int of 20+ to go after squishy-looking targets? Or to hit the guy in heavy armor with ref-targeting spells? My general attitude is that if it has mechanical effect, then it has narrative effect. So those monsters that defend well when adjacent? When they stand alongside each other, they're obviously in formation, and when you attack them, they're obviously defending each other. That monster with the fighter's marking ability? He marks you and he's obviously waiting to punish any move you make. I agree: the PCs don't know everything. In general, however, they will find out most things pretty quickly. Unless of course you intend to run a buffy-style campaign or encounter (ie - PCs meet monsters and get thrashed and withdraw. PCs research foe. PCs return with new tactics/items/rituals and win the day). Which is fine of course, but it's not the default that we're discussing here. [/QUOTE]
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