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DEFENSE... again!
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<blockquote data-quote="Morrus" data-source="post: 6525703" data-attributes="member: 1"><p>Okey dokey. More playtesting done!</p><p></p><p>So, at the moment we're getting a lot of people with incredibly low defenses. However, this is not an issue with the calculation above - it's an issue with career/tradition design and character builds, neither of which were designed with the above in mind. Partly, also, racial/species starting scores are a bit low. They were 3 once, went down to 2, but then the dice pool system changed; they can probably safely go back up to 3 again. </p><p></p><p>Secondly, defensive skills now need to be more commonly found in careers/traditions. Melee defenses work OK because you can use weapon skills, but things like <em>acrobatics</em> and <em>concentration</em> and the like barely feature. I will go through all the careers and ensure that defensive skills are sprinkled much more liberally.</p><p></p><p>I'm inclined to allow all characters one free defensive skill. They get one free exploit, and a defensive skill will add 1d6 to some defensive dice pools which will make all the difference.</p><p></p><p>Finally, equipment. Shields add to DEFENSE, as you already know. Melee weapons add to melee defense. I'm inclined to say armor quality can add to defense, too.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6525703, member: 1"] Okey dokey. More playtesting done! So, at the moment we're getting a lot of people with incredibly low defenses. However, this is not an issue with the calculation above - it's an issue with career/tradition design and character builds, neither of which were designed with the above in mind. Partly, also, racial/species starting scores are a bit low. They were 3 once, went down to 2, but then the dice pool system changed; they can probably safely go back up to 3 again. Secondly, defensive skills now need to be more commonly found in careers/traditions. Melee defenses work OK because you can use weapon skills, but things like [I]acrobatics[/I] and [I]concentration[/I] and the like barely feature. I will go through all the careers and ensure that defensive skills are sprinkled much more liberally. I'm inclined to allow all characters one free defensive skill. They get one free exploit, and a defensive skill will add 1d6 to some defensive dice pools which will make all the difference. Finally, equipment. Shields add to DEFENSE, as you already know. Melee weapons add to melee defense. I'm inclined to say armor quality can add to defense, too. [/QUOTE]
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