Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
DEFENSE... again!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6529692" data-attributes="member: 1"><p>Great breakthrough yesterday, BTW! I discovered the following:</p><p></p><p>- Starting attributes at 3 rather than 2 works perfectly; this means that characters don't end up with 1d6 attributes. This should now be considered the default.*</p><p>- Allowing a DEFENSE skill choice on every career works perfectly. It does mean that characters need to be built with that from scratch.</p><p></p><p>*We played with a wild optional rule. Roll 1d6 for each attribute instead. It was kinda silly, but fun! Might be good for an A.C.M.E. game (see the N.O.W. appendix).</p><p></p><p>So, here's how it works:</p><p></p><p>[h=4]DEFENSE Skills[/h]</p><p>Any time you take a career/tradition skill, you may take a DEFENSE skill instead. These aren't specifically called out in the careers, but all DEFENSE skills are always available to all careers.</p><p></p><p>The current list of suggested skills (remember anything can be a skill - feel free to encourage your players to invent their own!) is:</p><p></p><p>Acrobatics (D)</p><p>Dodging (D)</p><p>Foresight (D)</p><p></p><p>Concentration (MD)</p><p>Meditation (MD)</p><p></p><p>Plus melee skills apply to DEFENSE against melee attacks (as does weapon quality), but not against ranged attacks.</p><p></p><p><em>You need to train DEFENSE. </em>Otherwise you will get hit a lot. It's as important as training in weapons.</p><p></p><p>Optional rule we didn't try, but might be fun: allow <em>running</em> to be used as DEFENSE if you double-move in a round.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6529692, member: 1"] Great breakthrough yesterday, BTW! I discovered the following: - Starting attributes at 3 rather than 2 works perfectly; this means that characters don't end up with 1d6 attributes. This should now be considered the default.* - Allowing a DEFENSE skill choice on every career works perfectly. It does mean that characters need to be built with that from scratch. *We played with a wild optional rule. Roll 1d6 for each attribute instead. It was kinda silly, but fun! Might be good for an A.C.M.E. game (see the N.O.W. appendix). So, here's how it works: [h=4]DEFENSE Skills[/h] Any time you take a career/tradition skill, you may take a DEFENSE skill instead. These aren't specifically called out in the careers, but all DEFENSE skills are always available to all careers. The current list of suggested skills (remember anything can be a skill - feel free to encourage your players to invent their own!) is: Acrobatics (D) Dodging (D) Foresight (D) Concentration (MD) Meditation (MD) Plus melee skills apply to DEFENSE against melee attacks (as does weapon quality), but not against ranged attacks. [I]You need to train DEFENSE. [/I]Otherwise you will get hit a lot. It's as important as training in weapons. Optional rule we didn't try, but might be fun: allow [I]running[/I] to be used as DEFENSE if you double-move in a round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
DEFENSE... again!
Top