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General Tabletop Discussion
*TTRPGs General
Defense Bonus, Armor as DR, & the Number Crunching (what, if anything, am I missing?)
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<blockquote data-quote="Remathilis" data-source="post: 3432648" data-attributes="member: 7635"><p>Before we begin: the relevant rules.</p><p></p><p>Defense Bonus: <a href="http://www.d20srd.org/srd/variant/adventuring/defenseBonus.htm" target="_blank">http://www.d20srd.org/srd/variant/adventuring/defenseBonus.htm</a></p><p>Armor as DR: <a href="http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm" target="_blank">http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm</a></p><p></p><p>I have a couple of issues with these two rules-as-written. The big one comes with Defense Bonus. Now, I want the ability to improve AC without relying on a lot of gold/magic boosts, so Def. seems like a good idea, but my problem is this line. </p><p></p><p></p><p></p><p>This basically opens the door for everyone to take one level of fighter (or paladin or cleric) and shoot their AC through the roof! There is no reason NOT to! A ftr1/wiz19 would have the same AC as a ftr20 (and 4 higher than a wiz20)</p><p></p><p>So I busted out the rule from Star War's d20. You use the chart you gained the level in, and have a -2 penalty for each class beyond the first you have (so a fighter/wizard has the AC of a fighter + the bonus of a wizard19, and a -2 multi-classing penalty). However, using that formula, ever M/C combo got EQUAL TO OR BETTER than if they had stayed on their best track (for example, a ftr1/rogue19 got a +13 AC, one better than a ftr20). </p><p></p><p>I checked the charts FROM SWd20, btw. They range from +2-+10 (weakest) to +3-+12 (best), but I've not number-crunched to see if the -2 rule works with them. I've heard they're rather slow and don't scale fast enough to keep up with Bab...</p><p></p><p>Now, I wanted to be able to Stack the 1/2 AC from armor onto the defense (as well as grant the DR). So a first level fighter in full plate has AC 20 (10 + 6 class +4 full plate) and DR 4/-. However, I'm afraid that might scale too fast and make some foe's unhittable (or worse, get PCs with ACs in the 30s by 10th level). </p><p></p><p>So here are my concerns.</p><p></p><p>* How should I handle Defense to AC so that it doesn't make everyone a ftr1/whatever X?</p><p>* Should I use the UA rules of the SWd20 rules? </p><p>* Should I allow armor AC to stack with defense bonus as well as give DR?</p><p>* What should I do to make sure ACs don't become too unmanageable but still give the PCs a choice between having armor or not? </p><p></p><p>I'm looking for any or all ideas.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3432648, member: 7635"] Before we begin: the relevant rules. Defense Bonus: [url]http://www.d20srd.org/srd/variant/adventuring/defenseBonus.htm[/url] Armor as DR: [url]http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm[/url] I have a couple of issues with these two rules-as-written. The big one comes with Defense Bonus. Now, I want the ability to improve AC without relying on a lot of gold/magic boosts, so Def. seems like a good idea, but my problem is this line. This basically opens the door for everyone to take one level of fighter (or paladin or cleric) and shoot their AC through the roof! There is no reason NOT to! A ftr1/wiz19 would have the same AC as a ftr20 (and 4 higher than a wiz20) So I busted out the rule from Star War's d20. You use the chart you gained the level in, and have a -2 penalty for each class beyond the first you have (so a fighter/wizard has the AC of a fighter + the bonus of a wizard19, and a -2 multi-classing penalty). However, using that formula, ever M/C combo got EQUAL TO OR BETTER than if they had stayed on their best track (for example, a ftr1/rogue19 got a +13 AC, one better than a ftr20). I checked the charts FROM SWd20, btw. They range from +2-+10 (weakest) to +3-+12 (best), but I've not number-crunched to see if the -2 rule works with them. I've heard they're rather slow and don't scale fast enough to keep up with Bab... Now, I wanted to be able to Stack the 1/2 AC from armor onto the defense (as well as grant the DR). So a first level fighter in full plate has AC 20 (10 + 6 class +4 full plate) and DR 4/-. However, I'm afraid that might scale too fast and make some foe's unhittable (or worse, get PCs with ACs in the 30s by 10th level). So here are my concerns. * How should I handle Defense to AC so that it doesn't make everyone a ftr1/whatever X? * Should I use the UA rules of the SWd20 rules? * Should I allow armor AC to stack with defense bonus as well as give DR? * What should I do to make sure ACs don't become too unmanageable but still give the PCs a choice between having armor or not? I'm looking for any or all ideas. [/QUOTE]
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