Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Defense Bonus, Armor as DR, & the Number Crunching (what, if anything, am I missing?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 3440505" data-attributes="member: 7635"><p>You hit the nail on the head. I want to go for a feel that a lightly armored agile warrior can go toe-to-toe with a foe and use his skill to avoid blows, but it is just as viable for a heavily armored knight to take the penalties to speed, armor check, and max dex in order to gain some protection from armor. </p><p></p><p>My problem came down to this example: Your a first level wizard. You have a Defense of +2 before dex and such. You get hit a lot. So at second level, you grab a level of fighter. BOOM. You now (and forevermore) have the same defense as a fighter (+6 at 2nd level). You never have to take another level of fighter to reap all the AC benefit from it. </p><p></p><p>I think I will instead make the AC chart based on the class you have the <strong>Highest Level In. </strong> So a Fighter3/Wizard1 uses the fighter bonus, a wizard3/fighter one uses the wizard bonus, and a wizard2/fighter2 choses which chart he wants to use (obviously, the fighter). I will grant the benefit of the better if the classes are within one of each other (so a fighter/ mage doesn't have to keep switching charts) but it will discourage ftr1/Another classX combos solely for the Def. </p><p></p><p>As for the stacking of Armor AC to Defense, I'm still on the fence. Without it, magical armor is useless (and I do want PCs to have the option to have enchanted armor, but not feel I need to rely on it) but I'm afraid of High AC monsters if I allow the two together. </p><p></p><p>I'm actually tempted to tie it it HD rather than Armor Prof. d10/d12 get the best, d8 next best, d6 third, d4 worst. This works with the idea of how sturdy they should be in combat and ends up tying to to BAB (indirectly) as well. </p><p></p><p>As for the DR, I think turning it to nonlethal is a viable option. My fear is the fact that wearing armor means you can never "kill" a foe outright since they will drop at the nonlethal number and most will have to be tied up, coup de graced, or otherwise neutralized outside of combat. The variable DR is a interesting idea, but it adds another roll to the length of combat. </p><p></p><p>More things to ponder...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3440505, member: 7635"] You hit the nail on the head. I want to go for a feel that a lightly armored agile warrior can go toe-to-toe with a foe and use his skill to avoid blows, but it is just as viable for a heavily armored knight to take the penalties to speed, armor check, and max dex in order to gain some protection from armor. My problem came down to this example: Your a first level wizard. You have a Defense of +2 before dex and such. You get hit a lot. So at second level, you grab a level of fighter. BOOM. You now (and forevermore) have the same defense as a fighter (+6 at 2nd level). You never have to take another level of fighter to reap all the AC benefit from it. I think I will instead make the AC chart based on the class you have the [B]Highest Level In. [/B] So a Fighter3/Wizard1 uses the fighter bonus, a wizard3/fighter one uses the wizard bonus, and a wizard2/fighter2 choses which chart he wants to use (obviously, the fighter). I will grant the benefit of the better if the classes are within one of each other (so a fighter/ mage doesn't have to keep switching charts) but it will discourage ftr1/Another classX combos solely for the Def. As for the stacking of Armor AC to Defense, I'm still on the fence. Without it, magical armor is useless (and I do want PCs to have the option to have enchanted armor, but not feel I need to rely on it) but I'm afraid of High AC monsters if I allow the two together. I'm actually tempted to tie it it HD rather than Armor Prof. d10/d12 get the best, d8 next best, d6 third, d4 worst. This works with the idea of how sturdy they should be in combat and ends up tying to to BAB (indirectly) as well. As for the DR, I think turning it to nonlethal is a viable option. My fear is the fact that wearing armor means you can never "kill" a foe outright since they will drop at the nonlethal number and most will have to be tied up, coup de graced, or otherwise neutralized outside of combat. The variable DR is a interesting idea, but it adds another roll to the length of combat. More things to ponder... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Defense Bonus, Armor as DR, & the Number Crunching (what, if anything, am I missing?)
Top