Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Defense Bonus Based on Base Attack Bonus?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nyaricus" data-source="post: 2545570" data-attributes="member: 35678"><p>*bump*</p><p></p><p>this is a really useful post here, so i thought id bump it up, and add some of my own opinions/commentary <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>i couldnt have said it better. this is WotC's "hidden" defense bonus in every class. Simply, Fighters have better training, and can avoid blows better. Take a Fighter 20 and A Wizard 20, both with 14 Con, and no other items. the Fighter would have 145 HP (average) and the Wizard would have 82 HP (average) take a Orc with 14 Str and a Greataxe and a free swing at either > Thats 9 damage on average -OR- 1/9 of the Wizards HP or 1/16 the Fighters HP. who do you think is better at defending here? The Fighter, because, simply, he fights; ALOT.</p><p></p><p></p><p></p><p>wow, some very good ideas here. You always read about those guys in the Full Plate being so clumsy and all, but in D&D, you can be reletively agile in it. To further round out the rule (or further complicate it??) maybe the max dex bonus could stay put. Meaning that a Fighter in Fullplate (which would be MW and have only -5 Armour Check Penalty) would have to have 22 Dex to gain any Dex bonus, and that would be the maximum (+1). wow, this is going to go in my house rules RIGHT NOW <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool    :cool:"  data-smilie="6"data-shortname=":cool:" /> </p><p></p><p></p><p></p><p>as to this, to clarify; a shield would give a "true" defense bonus, meaning it would apply as per the normal D&D rules. This represents the fact that shields are used to stops blows before they reach the body, while armour basically takes blows for the body (if using armour as DR, which is making more dn more sense)</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2545570, member: 35678"] *bump* this is a really useful post here, so i thought id bump it up, and add some of my own opinions/commentary :D i couldnt have said it better. this is WotC's "hidden" defense bonus in every class. Simply, Fighters have better training, and can avoid blows better. Take a Fighter 20 and A Wizard 20, both with 14 Con, and no other items. the Fighter would have 145 HP (average) and the Wizard would have 82 HP (average) take a Orc with 14 Str and a Greataxe and a free swing at either > Thats 9 damage on average -OR- 1/9 of the Wizards HP or 1/16 the Fighters HP. who do you think is better at defending here? The Fighter, because, simply, he fights; ALOT. wow, some very good ideas here. You always read about those guys in the Full Plate being so clumsy and all, but in D&D, you can be reletively agile in it. To further round out the rule (or further complicate it??) maybe the max dex bonus could stay put. Meaning that a Fighter in Fullplate (which would be MW and have only -5 Armour Check Penalty) would have to have 22 Dex to gain any Dex bonus, and that would be the maximum (+1). wow, this is going to go in my house rules RIGHT NOW :D :cool: as to this, to clarify; a shield would give a "true" defense bonus, meaning it would apply as per the normal D&D rules. This represents the fact that shields are used to stops blows before they reach the body, while armour basically takes blows for the body (if using armour as DR, which is making more dn more sense) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Defense Bonus Based on Base Attack Bonus?
Top