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General Tabletop Discussion
*TTRPGs General
defense of villages?
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<blockquote data-quote="kigmatzomat" data-source="post: 1941851" data-attributes="member: 9254"><p>Animals and similar monsters will generally shy away from loud noises; the risk of facing an angry herd or multiple foes is just too great. Only packs will attack aware groups and then only of known foes unless starving. </p><p> Most people will react similarly so dogs, geese, certain kinds of birds, etc are great inexpensive security systems. </p><p></p><p></p><p></p><p>Another defense against raiders is to keep nothing in undefendended cities. The local noble/cleric/etc's fortified structure houses all the seed, valuable tools not in use (i.e. plow), draft animals, and most of the winter stores. Most villages would need little more than 2-3 weeks worth of supplies. Raiding becomes pretty pointless, though the supply wagons become prime targets, though one under the lord's control for bettter defense.</p><p></p><p></p><p></p><p>It's amazing how few people classify "run away" as a valid defense. It's probably the second most common defense in the animal kingdom (stealth/camoflage being the first IMO). If you are using the "dirt farmer" peasants then most villages won't take much time to recover. They may have an intermediate year where most of them live in the barn they build but the community as a whole will be back to more or less normal within 2 years. </p><p></p><p>For the "peasants are the equivalent of the modern middle class" games with lots of furniture, metal utensils, an ox in every barn, etc there will be more problems from raiders because there are too many vaulables to carry. Run away becomes harder to justify. By the same token, it is hard to explain why these people have so much stuff if their community is attacked every month.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1941851, member: 9254"] Animals and similar monsters will generally shy away from loud noises; the risk of facing an angry herd or multiple foes is just too great. Only packs will attack aware groups and then only of known foes unless starving. Most people will react similarly so dogs, geese, certain kinds of birds, etc are great inexpensive security systems. Another defense against raiders is to keep nothing in undefendended cities. The local noble/cleric/etc's fortified structure houses all the seed, valuable tools not in use (i.e. plow), draft animals, and most of the winter stores. Most villages would need little more than 2-3 weeks worth of supplies. Raiding becomes pretty pointless, though the supply wagons become prime targets, though one under the lord's control for bettter defense. It's amazing how few people classify "run away" as a valid defense. It's probably the second most common defense in the animal kingdom (stealth/camoflage being the first IMO). If you are using the "dirt farmer" peasants then most villages won't take much time to recover. They may have an intermediate year where most of them live in the barn they build but the community as a whole will be back to more or less normal within 2 years. For the "peasants are the equivalent of the modern middle class" games with lots of furniture, metal utensils, an ox in every barn, etc there will be more problems from raiders because there are too many vaulables to carry. Run away becomes harder to justify. By the same token, it is hard to explain why these people have so much stuff if their community is attacked every month. [/QUOTE]
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