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General Tabletop Discussion
*Pathfinder & Starfinder
Defense vs. Time Stop
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<blockquote data-quote="Infiniti2000" data-source="post: 3693006" data-attributes="member: 31734"><p>I think the DM is doing an admirable job. Instead of simply killing a party who has not prepared well for characters of their level, he's trying to 'teach' them some high level tactics. This mage could easily wipe the floor with this party (since she caught them by surprise and has access to 9th level spells which they don't), but instead has tried the ole 'put the heroes in a death trap' shtick. Great for adventurers.</p><p></p><p>The only alternate that I could see you recommending is to ban time stop. While that may not, in fact, be a bad idea, it won't help here.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 3693006, member: 31734"] I think the DM is doing an admirable job. Instead of simply killing a party who has not prepared well for characters of their level, he's trying to 'teach' them some high level tactics. This mage could easily wipe the floor with this party (since she caught them by surprise and has access to 9th level spells which they don't), but instead has tried the ole 'put the heroes in a death trap' shtick. Great for adventurers. The only alternate that I could see you recommending is to ban time stop. While that may not, in fact, be a bad idea, it won't help here. [/QUOTE]
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Community
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Defense vs. Time Stop
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