Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Defense vs. Time Stop
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="irdeggman" data-source="post: 3693434" data-attributes="member: 16285"><p>Se essentially the wizard has "surprised" the party, used his standard action to cast Time Stop and then do all of the other effects during this period?</p><p></p><p>If I've read that correctly then:</p><p></p><p>Get the party to increase their Spot checks (to not be "surprised"), Initiative rolls (to beat the wizard in actions) and then spread out out and get him before he can act Haste works great hin this circumstance.</p><p></p><p>Something that also might work is a symbol spell on one of the PC's armor (of course having all of the PCs know the pass word) - like Symbol of Stunning. Which would negate the wizard's actions.</p><p></p><p>The reverse gravity/gate trick, while sounding impressive isn't nearly so.</p><p></p><p>The gate is above your heads (I would rule that it opens in the same orientation wherever it is located) - reverse gravity won't affect the other side of the gate so you come back through it as fast as you went through it the first time, pretty much having no effect except an impressively comedic picture.</p><p></p><p>Passwall only works on a single wall (or solid material) per casting. So if the wizard is going through multiple walls to get to you he is using multiple castings.</p><p></p><p>I agree with I2000's comments on what the DM is attempting to do. If he was being an arse he would have killed the party outright, repeatedly. He is exposing weaknesses in design and planning that the group has and getting them to think in a different manner than they had been.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 3693434, member: 16285"] Se essentially the wizard has "surprised" the party, used his standard action to cast Time Stop and then do all of the other effects during this period? If I've read that correctly then: Get the party to increase their Spot checks (to not be "surprised"), Initiative rolls (to beat the wizard in actions) and then spread out out and get him before he can act Haste works great hin this circumstance. Something that also might work is a symbol spell on one of the PC's armor (of course having all of the PCs know the pass word) - like Symbol of Stunning. Which would negate the wizard's actions. The reverse gravity/gate trick, while sounding impressive isn't nearly so. The gate is above your heads (I would rule that it opens in the same orientation wherever it is located) - reverse gravity won't affect the other side of the gate so you come back through it as fast as you went through it the first time, pretty much having no effect except an impressively comedic picture. Passwall only works on a single wall (or solid material) per casting. So if the wizard is going through multiple walls to get to you he is using multiple castings. I agree with I2000's comments on what the DM is attempting to do. If he was being an arse he would have killed the party outright, repeatedly. He is exposing weaknesses in design and planning that the group has and getting them to think in a different manner than they had been. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Defense vs. Time Stop
Top