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*Pathfinder & Starfinder
Defense vs. Time Stop
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<blockquote data-quote="Patlin" data-source="post: 3694131" data-attributes="member: 17264"><p>It's out of your reach for now, but if your campaign goes on for a while you could eventually pick up Spell Stowaway (Time Stop.) It's on my list if I ever reach level 28 with my Arcane Trickster. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In the meantime:</p><p></p><p>A typical trick with timestop is casting a lot of summoning spells. If he tries that one, Holy Word might come in very handy. (Use with caution if not everyone is good aligned!)</p><p></p><p>Also, it's been mentioned that the bad guy could use Anticipate Teleportation... so can you! Teleport's probably in his arsenal, and he may be using it against you without your knowledge. If you feel an inbound teleport, have one caster create an illusionary party 15 yards away, and have the second caster hide the real party from view. Imagine the look on his face when he realizes he just wasted his trap on a bunch of illusions, and a very angry group of adventurers (who aren't at all surprised to see him!) is right behind him, completely unaffected, and with a dimensional anchor ready to prevent his escape.</p></blockquote><p></p>
[QUOTE="Patlin, post: 3694131, member: 17264"] It's out of your reach for now, but if your campaign goes on for a while you could eventually pick up Spell Stowaway (Time Stop.) It's on my list if I ever reach level 28 with my Arcane Trickster. ;) In the meantime: A typical trick with timestop is casting a lot of summoning spells. If he tries that one, Holy Word might come in very handy. (Use with caution if not everyone is good aligned!) Also, it's been mentioned that the bad guy could use Anticipate Teleportation... so can you! Teleport's probably in his arsenal, and he may be using it against you without your knowledge. If you feel an inbound teleport, have one caster create an illusionary party 15 yards away, and have the second caster hide the real party from view. Imagine the look on his face when he realizes he just wasted his trap on a bunch of illusions, and a very angry group of adventurers (who aren't at all surprised to see him!) is right behind him, completely unaffected, and with a dimensional anchor ready to prevent his escape. [/QUOTE]
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Defense vs. Time Stop
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