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Defenses against Blasphemy?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 3612004" data-attributes="member: 3146"><p>Hmm. for arcane casters: 3.5 Blink. 50% miss chance for the spell unless it's transdimensional. The archer solution can work for arcane casters too. If the arcanist is more than 40 feet from the rest of the party, odds are someone will get left out.</p><p></p><p></p><p></p><p>If the archer kills the creature that is using blasphemy, it's a pretty big help. If the archer then readies an action and disrupts the next blasphemy attempt, it's even better.</p><p></p><p></p><p></p><p>I'm not quite clear on this though I lean to the "only targeted spells" school. However, both the greater ring of counterspells (MIC version) and the ring of spell battle both allow for immediate action counterspells (ordinary counterspelling).</p><p></p><p></p><p></p><p>Not very effective--but not bad if you are particularly vulnerable to the effect (for instance, if you're several levels lower than the rest of the party) and you figure that the opponent might have limited uses of the spell or might decide to do something different in following rounds.</p><p></p><p></p><p></p><p>Not quite. A marshal readying a grant move action only costs the party one action and it preserves all of the rest of the party's actions on the next round. In some cases, that round of actions--effectively unopposed except for a largely ineffectual blasphemy--may be enough to win the battle.</p><p></p><p>8. Bardic music: Inspire greatness. Two temporary hit dice may be enough to boost your level to the point where your hit dice are higher than the blasphemer's caster level. (It worked for my character in one Living Greyhawk mod back when APL 18 was still pre-retirement levels).</p><p></p><p>All told, I think blasphemy--and to a lesser degree, the other similar spells--are heinously broken and need a redesign or simply need elimination. But there are some defenses and when you're playing a game that doesn't houserule it, it's important to explore what those defenses could be.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 3612004, member: 3146"] Hmm. for arcane casters: 3.5 Blink. 50% miss chance for the spell unless it's transdimensional. The archer solution can work for arcane casters too. If the arcanist is more than 40 feet from the rest of the party, odds are someone will get left out. If the archer kills the creature that is using blasphemy, it's a pretty big help. If the archer then readies an action and disrupts the next blasphemy attempt, it's even better. I'm not quite clear on this though I lean to the "only targeted spells" school. However, both the greater ring of counterspells (MIC version) and the ring of spell battle both allow for immediate action counterspells (ordinary counterspelling). Not very effective--but not bad if you are particularly vulnerable to the effect (for instance, if you're several levels lower than the rest of the party) and you figure that the opponent might have limited uses of the spell or might decide to do something different in following rounds. Not quite. A marshal readying a grant move action only costs the party one action and it preserves all of the rest of the party's actions on the next round. In some cases, that round of actions--effectively unopposed except for a largely ineffectual blasphemy--may be enough to win the battle. 8. Bardic music: Inspire greatness. Two temporary hit dice may be enough to boost your level to the point where your hit dice are higher than the blasphemer's caster level. (It worked for my character in one Living Greyhawk mod back when APL 18 was still pre-retirement levels). All told, I think blasphemy--and to a lesser degree, the other similar spells--are heinously broken and need a redesign or simply need elimination. But there are some defenses and when you're playing a game that doesn't houserule it, it's important to explore what those defenses could be. [/QUOTE]
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Defenses against Blasphemy?
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