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General Tabletop Discussion
*Pathfinder & Starfinder
Defenses and To Hits for Your Party ~ Averages
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<blockquote data-quote="Lancelot" data-source="post: 5406899" data-attributes="member: 30022"><p>At 10th level, my deva avenger had:</p><p></p><ul> <li data-xf-list-type="ul">+14 attack vs AC (+5 level, +5 Wis, +2 axe prof, +2 enhancement), with the usual "roll twice and take the best" against her Oathed target. So, about equivalent to a <strong>+17 attack vs AC</strong>, given the Oath mechanic. Note also that if I wasn't playing an avenger, I would almost have certainly been using a +3 prof weapon and taken Versatile Expertise.</li> <li data-xf-list-type="ul">Only <strong>+11 vs non-AC defense</strong> (as above, but no weapon prof and only a +1 holy symbol). However, I only had one implement power, so this was largely intentional on my part. If I had more implement powers, I would have taken Versatile Expertise and invested in a better holy symbol.</li> <li data-xf-list-type="ul"><strong>AC 28</strong> (+5 level, +4 Int, +3 enhancement, +2 Unarmored Agility feat, +4 Armor of Faith, incl. Improved AoF feat)</li> <li data-xf-list-type="ul"><strong>Fort 21</strong> (+5 level, +1 Con, +1 class, +1 feat, +3 enhancement)</li> <li data-xf-list-type="ul"><strong>Reflex 24</strong> (+5 level, +4 Int, +1 class, +1 feat, +3 enhancement)</li> <li data-xf-list-type="ul"><strong>Will 25</strong> (+5 level, +5 Wis, +1 class, +1 feat, +3 enhancement)</li> </ul><p>...and that's not counting other special bonuses (such as Deva +1 defenses vs bloodied creatures, <em>Memory of a Thousand Lifetimes </em>to increase and attack roll 1/encounter, etc). Note that the character is not particularly optimized. A +1 implement, +2 weapon, +3 neck slot. Starting stats (pre-racial) of 17 Wis, 15 Int.</p><p></p><p>So, yeah, pretty close to the target numbers given. Actually a little better. Average non-AC defenses are higher, AC is a lot higher, attack bonus is about right (except for implement, which I was largely ignoring).</p><p></p><p>Other members of my party had similar numbers, albeit with their "strengths" in different areas.</p><p></p><p>If your party is seeing numbers below those at 13th level, I recommend "upgrading" to Essentials rules, if nothing else. Improved Defenses feat gives flat +2 to all non-AC defenses at Paragon level. Also, the new Essentials "expertise" feats give a +2 attack bonus at 11th level - rather than the old Versatile Expertise feat which only kicks up to a +2 bonus at 15th level.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 5406899, member: 30022"] At 10th level, my deva avenger had: [LIST] [*]+14 attack vs AC (+5 level, +5 Wis, +2 axe prof, +2 enhancement), with the usual "roll twice and take the best" against her Oathed target. So, about equivalent to a [B]+17 attack vs AC[/B], given the Oath mechanic. Note also that if I wasn't playing an avenger, I would almost have certainly been using a +3 prof weapon and taken Versatile Expertise. [*]Only [B]+11 vs non-AC defense[/B] (as above, but no weapon prof and only a +1 holy symbol). However, I only had one implement power, so this was largely intentional on my part. If I had more implement powers, I would have taken Versatile Expertise and invested in a better holy symbol. [*][B]AC 28[/B] (+5 level, +4 Int, +3 enhancement, +2 Unarmored Agility feat, +4 Armor of Faith, incl. Improved AoF feat) [*][B]Fort 21[/B] (+5 level, +1 Con, +1 class, +1 feat, +3 enhancement) [*][B]Reflex 24[/B] (+5 level, +4 Int, +1 class, +1 feat, +3 enhancement) [*][B]Will 25[/B] (+5 level, +5 Wis, +1 class, +1 feat, +3 enhancement) [/LIST] ...and that's not counting other special bonuses (such as Deva +1 defenses vs bloodied creatures, [I]Memory of a Thousand Lifetimes [/I]to increase and attack roll 1/encounter, etc). Note that the character is not particularly optimized. A +1 implement, +2 weapon, +3 neck slot. Starting stats (pre-racial) of 17 Wis, 15 Int. So, yeah, pretty close to the target numbers given. Actually a little better. Average non-AC defenses are higher, AC is a lot higher, attack bonus is about right (except for implement, which I was largely ignoring). Other members of my party had similar numbers, albeit with their "strengths" in different areas. If your party is seeing numbers below those at 13th level, I recommend "upgrading" to Essentials rules, if nothing else. Improved Defenses feat gives flat +2 to all non-AC defenses at Paragon level. Also, the new Essentials "expertise" feats give a +2 attack bonus at 11th level - rather than the old Versatile Expertise feat which only kicks up to a +2 bonus at 15th level. [/QUOTE]
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