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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Defenses and To Hits for Your Party ~ Averages
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5407242" data-attributes="member: 82106"><p>Yeah, unlike say AD&D where you can play a character with an average prime req (like a 13) and your character will work OK in 4e you REALLY need a 16. With a 14 and heavy optimizing a character could squeak by but will still be under the curve. You really do have to put a point into your prime req at every stat boost too. Basically the 13 STR dwarf is paying a 2-3 point penalty in to-hit at level 1 and that will remain true right through level 30. Certainly the PSG numbers are assuming a 16-20 starting out.</p><p></p><p>The thing is the character obviously has stacked CON. Consider what the character would look like with a 3 lower CON and a 3 higher STR. He'd have a +2 to-hit, thus getting a good number more hits. In return he'd lose 3 hit points. He'd also be doing 2 more damage with each hit. Now, fighters certainly are there to be a wall more than to dish out damage, but 3 extra hit points isn't really going to help him much with staying up, even at 1st level. He's also not going to be a very good wall because his OAs and other MBAs that he relies on to keep enemies stuck to him (by punishing those that move away) are so inaccurate and low damage that the monsters will simply ignore them.</p><p></p><p>The upshot is that 4e really truly doesn't work well with stats much below 16 in prime reqs. It just assumes your character is heroically strong, smart, or whatever his forte is. Old D&D/AD&D/Basic sort of assumed you were a mostly ordinary person with maybe if you were lucky one strong point or two. It was scaled differently. Players making the transition can run into this problem.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5407242, member: 82106"] Yeah, unlike say AD&D where you can play a character with an average prime req (like a 13) and your character will work OK in 4e you REALLY need a 16. With a 14 and heavy optimizing a character could squeak by but will still be under the curve. You really do have to put a point into your prime req at every stat boost too. Basically the 13 STR dwarf is paying a 2-3 point penalty in to-hit at level 1 and that will remain true right through level 30. Certainly the PSG numbers are assuming a 16-20 starting out. The thing is the character obviously has stacked CON. Consider what the character would look like with a 3 lower CON and a 3 higher STR. He'd have a +2 to-hit, thus getting a good number more hits. In return he'd lose 3 hit points. He'd also be doing 2 more damage with each hit. Now, fighters certainly are there to be a wall more than to dish out damage, but 3 extra hit points isn't really going to help him much with staying up, even at 1st level. He's also not going to be a very good wall because his OAs and other MBAs that he relies on to keep enemies stuck to him (by punishing those that move away) are so inaccurate and low damage that the monsters will simply ignore them. The upshot is that 4e really truly doesn't work well with stats much below 16 in prime reqs. It just assumes your character is heroically strong, smart, or whatever his forte is. Old D&D/AD&D/Basic sort of assumed you were a mostly ordinary person with maybe if you were lucky one strong point or two. It was scaled differently. Players making the transition can run into this problem. [/QUOTE]
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