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General Tabletop Discussion
*Pathfinder & Starfinder
Defenses and To Hits for Your Party ~ Averages
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<blockquote data-quote="Shin Okada" data-source="post: 5408050" data-attributes="member: 1956"><p>This!</p><p></p><p>Simple numbers only don't define each party's performance. Player skills do affect much. And so as affinities of PC builds.</p><p></p><p>For example, attackers having low attack bonus may not be troublesome much when the party leader is constantly providing attack bonus. On the other hand, having a leader who grants a lot of melee basic attack does not work well when the party has not PCs with efficient MBA. A rogue may have trouble if he has only few comrades who are willing to go adjacent to enemies, because it will become hard to flank. Etc., etc.</p><p></p><p>It is hard to estimate the party's performance just by reading each PCs' character sheets. Start to worry when the party is actually having hard time (or easy time) challenging encounters of appropriate level.</p><p></p><p>By the way, onto the original question. Yeah, I too think that guideline is about right.</p><p></p><p>Depend on each players' taste, NADs tend to become slightly lower than that guideline IME (people around me tend to take offensive of flashy feats than to take +X to defense feats).</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5408050, member: 1956"] This! Simple numbers only don't define each party's performance. Player skills do affect much. And so as affinities of PC builds. For example, attackers having low attack bonus may not be troublesome much when the party leader is constantly providing attack bonus. On the other hand, having a leader who grants a lot of melee basic attack does not work well when the party has not PCs with efficient MBA. A rogue may have trouble if he has only few comrades who are willing to go adjacent to enemies, because it will become hard to flank. Etc., etc. It is hard to estimate the party's performance just by reading each PCs' character sheets. Start to worry when the party is actually having hard time (or easy time) challenging encounters of appropriate level. By the way, onto the original question. Yeah, I too think that guideline is about right. Depend on each players' taste, NADs tend to become slightly lower than that guideline IME (people around me tend to take offensive of flashy feats than to take +X to defense feats). [/QUOTE]
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