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General Tabletop Discussion
*Pathfinder & Starfinder
Defenses and To Hits for Your Party ~ Averages
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<blockquote data-quote="FreeTheSlaves" data-source="post: 5410115" data-attributes="member: 9952"><p>See right off the bat these average numbers are very close to the ceiling for many characters.</p><p></p><p>Take a human paladin, +7 att at level 1 requires for example +4 stat, +2 prof & +1 feat. </p><p></p><p>Assuming a generous DM handing out magic items early that happen to suit this character and this character wins the treasure divvy bid, and the character specializes with a base 18, chose the said race with advantageous bonus, and the character opts for an accurate weapon, (phew) you could have a +10 attack bonus at 1st level - but I doubt it.</p><p></p><p>But the character sacrificing feats and ability points to get a bonus ahead of the curve is not even the problem in my opinion. Given a well rounded campaign they'll pay a fair price for their advantage.</p><p></p><p>Nope, the problem I have is the legitimate character with a 16 stat using a +2 prof weapon without further augmentation. The +5 att is just too below the +7 average, the lack of accuracy is imho opinion a bigger problem than a high accuracy character hitting more easily.</p><p></p><p>I would prefer they shave a number off those averages please.</p><p></p><p>For the record my character meets those averages because I'm not naive. However I would like to spend the odd feat and ability points on things not directly related to combat.</p><p></p><p>Off the top of my head, I think one solution is in the future to have a division between combat and non-combat feats, and you get slots for each.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 5410115, member: 9952"] See right off the bat these average numbers are very close to the ceiling for many characters. Take a human paladin, +7 att at level 1 requires for example +4 stat, +2 prof & +1 feat. Assuming a generous DM handing out magic items early that happen to suit this character and this character wins the treasure divvy bid, and the character specializes with a base 18, chose the said race with advantageous bonus, and the character opts for an accurate weapon, (phew) you could have a +10 attack bonus at 1st level - but I doubt it. But the character sacrificing feats and ability points to get a bonus ahead of the curve is not even the problem in my opinion. Given a well rounded campaign they'll pay a fair price for their advantage. Nope, the problem I have is the legitimate character with a 16 stat using a +2 prof weapon without further augmentation. The +5 att is just too below the +7 average, the lack of accuracy is imho opinion a bigger problem than a high accuracy character hitting more easily. I would prefer they shave a number off those averages please. For the record my character meets those averages because I'm not naive. However I would like to spend the odd feat and ability points on things not directly related to combat. Off the top of my head, I think one solution is in the future to have a division between combat and non-combat feats, and you get slots for each. [/QUOTE]
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Defenses and To Hits for Your Party ~ Averages
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